5. Tools - isathar/Blender_UE4_VectorFieldEditor GitHub Wiki
(WIP)
###1: Wind Curve Force:
####Create:
- Create a curve object, shape it in the path you want particles to follow
- Any kind of curve (point curve, bezier and nurbs) should be supported, including circles + knots
- With the curve object selected, the Wind Curve Force panel should be populated with settings you can customize
- (Optional) Check the Trails box if you want the curve's influence to fade as it reaches its end
- This feature is still buggy, and tends to fade out too quickly on larger curves
- (Optional) Subdivide the curve a few times to add more influence cylinders (for path smoothing)
- Apply any transforms you have on the curve
- Adjust curve force settings from here
- Click Create New
- This creates an empty object named 'CurveForce.X' that the curve and all forcefields generated by this are parented to
- Moving the empty object will move the curve and forcefields with it
- Moving the force fields will offset them from the curve
####Edit:
- Select the empty object created by the tool (named CurveForce.X)
- The Wind Curve Force panel should be populated with edit functions
- Change the values you need changed
- currently supports strength, max distance and falloff power
- Click Edit Selected
- Trailing the forces is not currently supported in editing
- The values displayed in the editor are defaults, and are not currently read when a new force is selected
more tools soon
========================================================================================