5. Tools - isathar/Blender_UE4_VectorFieldEditor GitHub Wiki

(WIP)

###1: Wind Curve Force:

####Create:

  1. Create a curve object, shape it in the path you want particles to follow
  • Any kind of curve (point curve, bezier and nurbs) should be supported, including circles + knots
  1. With the curve object selected, the Wind Curve Force panel should be populated with settings you can customize
  2. (Optional) Check the Trails box if you want the curve's influence to fade as it reaches its end
  • This feature is still buggy, and tends to fade out too quickly on larger curves
  1. (Optional) Subdivide the curve a few times to add more influence cylinders (for path smoothing)
  2. Apply any transforms you have on the curve
  3. Adjust curve force settings from here
  4. Click Create New
  • This creates an empty object named 'CurveForce.X' that the curve and all forcefields generated by this are parented to
  • Moving the empty object will move the curve and forcefields with it
  • Moving the force fields will offset them from the curve

####Edit:

  1. Select the empty object created by the tool (named CurveForce.X)
  2. The Wind Curve Force panel should be populated with edit functions
  3. Change the values you need changed
  • currently supports strength, max distance and falloff power
  1. Click Edit Selected
  • Trailing the forces is not currently supported in editing
  • The values displayed in the editor are defaults, and are not currently read when a new force is selected

more tools soon

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