MATT Switch Tile Image - ironmonk108/monks-module-wiki GitHub Wiki
Switches the current image on the target tile to another of it's stored images; see Tile Images.

Use this to directly switch a tile's image.

Use this to switch the image on the tile itself.

Use this to switch the image on all tiles with a Tag matching your Use Tagger settings.
- Tiles Tagger
- Any number corresponding to an image from the images tab of the targeted tile.
firstlastnextprevious-
other-Same asrandom, but it won't pick the same image twice in a row. random- Accepts Handlebar Expression values to swap to an image whose number matches that value.
- Accepts dice notation and math,
[[/r 1d6]]or[[/1d4+1]]. - Accepts a range of numbers,
3-5; one will be randomly picked. - Accepts an array of numbers,
1, 2, 3, 7, 42; one will be randomly picked.
An effect to be applied during the image swap.
Known Issues below.
- None
- Blur (Blur's effect extends beyond its tile border)
- Fade
- Slide Left
- Slide Up
- Slide Right
- Slide Down
- Slide Random
- Bump Left
- Bump Up
- Bump Right
- Bump Down
- Bump Random

How long it takes to complete one loop of the transition effect, in seconds.
How many times to repeat the transition effect. When using next, previous, or random, it will switch images for each loop performed.
- There is a long list of issues with transitions since V10. https://github.com/ironmonk88/monks-active-tiles/issues/847
Seriously, I recommend to just stop using transitions right now. They just cause issues. -Crow
- This action only triggers when a Gamemaster-level user is logged in.
- Alternate images are not automatically preloaded. The tile image may temporarily vanish from user's screens whenever a new image is loading depending on their download speed.
- You can preload the images using the Preload Tile Images action.
- A second image transition cannot be loaded until a previous one has finished. You may need to delay any subsequent image transitions if you have multiple happening in rapid succession on a tile.
- Foundry 12.347
- MATT 13.03