MATT Check Variable - ironmonk108/monks-module-wiki GitHub Wiki
Checks a variable on the selected tile(s).
Use this to check the variable on a specific tile.
Use this to check the variable on the tile itself.
- Current Tiles Collection
Use this to check the variable on the current tile collection
.
Use this to check the variable on all tiles with a Tag matching your Use Tagger settings.
- Tiles Tagger
- All
- Continue if all of the target tiles meet the required value.
- Any
- Continue if any of the target tiles meet the required value.
- None
- Continue if none of the target tiles meet the required value.
Put the exact name of the Variable to be used here. Capitalization matters.
This field accepts Handlebar Expressions if your variable name was created using handlebars.
- You need an operator.
-
< > =
are all operators that can be used to tune your tile trigger.-
≤ ≥
Do not work, use>=
and<=
.
-
- You need a space between the operator and the value:
= 999
. - Filtering by a string requires a equals sign at the start, then use a set of quotation marks around the value to properly filter by it. Example:
= "name"
. - This field accepts Handlebar Expressions.
- Accepts the modulo operator:
% 2 == 0
. - Accepts the inequality operator;
!=
. - A variable that does not exist on the target tile has a value of
null
, not0
.
Optional: Enter the exact name of a Landing that will be jumped to if the desired count isn't met. If left blank, the action thread will instead stop if the count isn't met.
-
$\color{red}{\textsf{Warning}}$ : This action can result in Infinite Loops and crash your Foundry. Use responsibly.
- Foundry 12.331
- MATT 12.02