strength_settings_infill - ipatch/OrcaSlicer GitHub Wiki
Infill is the internal structure of a 3D print, providing strength and support. It can be adjusted to balance material usage, print time, and part strength.
- Sparse infill density
- Direction and Rotation
- Infill Wall Overlap
- Apply gap fill
- Anchor
- Internal Solid Infill
- Sparse Infill Pattern
Density usually should be calculated as a % of the total infill volume, not the total print volume. Higher density increases strength but also material usage and print time. Lower density saves material and time but reduces strength.
Nevertheless, not all patterns interpret density the same way, so the actual material usage may vary. You can see each pattern's material usage in the Sparse Infill Pattern section.
Controls the direction of the infill lines to optimize or strengthen the print.
This parameter adds a rotation to the sparse infill direction for each layer according to the specified template. The template is a comma-separated list of angles in degrees.
For example:
0,90
The first layer uses 0°, the second uses 90°, and the pattern repeats for subsequent layers.
Other examples:
0,45,90
0,60,120,180
If there are more layers than angles, the sequence repeats.
Note
Not all sparse infill patterns support rotation.
Infill area is enlarged slightly to overlap with wall for better bonding. The percentage value is relative to line width of sparse infill. Set this value to ~10-15% to minimize potential over extrusion and accumulation of material resulting in rough surfaces.
- Infill Wall Overlap Off
- Infill Wall Overlap On
Enables gap fill for the selected solid surfaces. The minimum gap length that will be filled can be controlled from the filter out tiny gaps option.
- Everywhere: Applies gap fill to top, bottom and internal solid surfaces for maximum strength.
- Top and Bottom surfaces: Applies gap fill to top and bottom surfaces only, balancing print speed, reducing potential over extrusion in the solid infill and making sure the top and bottom surfaces have no pinhole gaps.
- Nowhere: Disables gap fill for all solid infill areas.
Note that if using the classic perimeter generator, gap fill may also be generated between perimeters, if a full width line cannot fit between them. That perimeter gap fill is not controlled by this setting.
If you would like all gap fill, including the classic perimeter generated one, removed, set the filter out tiny gaps value to a large number, like 999999.
However this is not advised, as gap fill between perimeters is contributing to the model's strength. For models where excessive gap fill is generated between perimeters, a better option would be to switch to the arachne wall generator and use this option to control whether the cosmetic top and bottom surface gap fill is generated.
Connect an infill line to an internal perimeter with a short segment of an additional perimeter. If expressed as percentage (example: 15%) it is calculated over infill extrusion width. OrcaSlicer tries to connect two close infill lines to a short perimeter segment. If no such perimeter segment shorter than this parameter is found, the infill line is connected to a perimeter segment at just one side and the length of the perimeter segment taken is limited to infill_anchor, but no longer than this parameter. If set to 0, the old algorithm for infill connection will be used, it should create the same result as with 1000 & 0.
- Anchor Off
- Anchor On
Line pattern of internal solid infill. If the detect narrow internal solid infill be enabled, the concentric pattern will be used for the small area.
Infill patterns determine how material is distributed within a print. Different patterns can affect strength, flexibility, and print speed using the same density setting.
There is no one-size-fits-all solution, as the best pattern depends on the specific print and its requirements.
Many patterns may look similar and have similar overall specifications, but they can behave very differently in practice. As most settings in 3D printing, experience is the best way to determine which pattern works best for your specific needs.
Pattern | X-Y Strength | Z Strength | Material Usage | Print Time |
---|---|---|---|---|
Concentric | Low | Normal | Normal | Normal |
Rectilinear | Normal-Low | Low | Normal | Normal-Low |
Grid | High | High | Normal | Normal-Low |
2D Lattice | Normal-Low | Low | Normal | Normal-Low |
Line | Low | Low | Normal | Normal-Low |
Cubic | High | High | Normal | Normal-Low |
Triangles | High | Normal | Normal | Normal-Low |
Tri-hexagon | High | Normal-High | Normal | Normal-Low |
Gyroid | High | High | Normal | Normal-High |
TPMS-D | High | High | Normal | High |
Honeycomb | High | High | High | Ultra-High |
Adaptive Cubic | Normal-High | Normal-High | Low | Low |
Aligned Rectilinear | Normal-Low | Normal | Normal | Normal-Low |
2D Honeycomb | Normal-Low | Normal-Low | Normal | Normal-Low |
3D Honeycomb | Normal-High | Normal-High | Normal-Low | High |
Hilbert Curve | Low | Normal | Normal | High |
Archimedean Chords | Low | Normal | Normal | Normal-Low |
Octagram Spiral | Low | Normal | Normal | Normal |
Support Cubic | Low | Low | Extra-Low | Extra-Low |
Lightning | Low | Low | Ultra-Low | Ultra-Low |
Cross Hatch | Normal-High | Normal-High | Normal | Normal-High |
Quarter Cubic | High | High | Normal | Normal-Low |
Zig Zag | Normal-Low | Low | Normal | Normal |
Coss Zag | Normal | Low | Normal | Normal |
Locked Zag | Normal-Low | Normal-Low | Normal-High | Extra-High |
Note
You can download infill_desc_calculator.xlsx used to calculate the values above.
Fills the area with progressively smaller versions of the outer contour, creating a concentric pattern. Ideal for 100% infill or flexible prints.
- Horizontal Strength (X-Y): Low
- Vertical Strength (Z): Normal
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal
- Material/Time (Higher better): Normal-High
Parallel lines spaced according to infill density. Each layer is printed perpendicular to the previous, resulting in low vertical bonding. Considere using new Zig Zag infill instead.
- Horizontal Strength (X-Y): Normal-Low
- Vertical Strength (Z): Low
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal
Two-layer pattern of perpendicular lines, forming a grid. Overlapping points may cause noise or artifacts.
- Horizontal Strength (X-Y): High
- Vertical Strength (Z): High
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal
Low-strength pattern with good flexibility. Angle 1 and angle 2 TBD.
- Horizontal Strength (X-Y): Normal-Low
- Vertical Strength (Z): Low
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal
Similar to rectilinear, but each line is slightly rotated to improve print speed.
- Horizontal Strength (X-Y): Low
- Vertical Strength (Z): Low
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal-High
3D cube pattern with corners facing down, distributing force in all directions. Triangles in the horizontal plane provide good X-Y strength.
- Horizontal Strength (X-Y): High
- Vertical Strength (Z): High
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal-High
Triangle-based grid, offering strong X-Y strength but with triple overlaps at intersections.
- Horizontal Strength (X-Y): High
- Vertical Strength (Z): Normal
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal-High
Similar to the triangles pattern but offset to prevent triple overlaps at intersections. This design combines triangles and hexagons, providing excellent X-Y strength.
- Horizontal Strength (X-Y): High
- Vertical Strength (Z): Normal-High
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal-High
Mathematical, isotropic surface providing equal strength in all directions. Excellent for strong, flexible prints and resin filling due to its interconnected structure.
- Horizontal Strength (X-Y): High
- Vertical Strength (Z): High
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-High
- Material/Time (Higher better): Normal-Low
Triply Periodic Minimal Surface - D. Hybrid between Cross Hatch and Gyroid, combining rigidity and smooth transitions. Isotropic and strong in all directions.
- Horizontal Strength (X-Y): High
- Vertical Strength (Z): High
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: High
- Material/Time (Higher better): Normal-Low
Hexagonal pattern balancing strength and material use. Double walls in each hexagon increase material consumption.
- Horizontal Strength (X-Y): High
- Vertical Strength (Z): High
- Density Calculation: % of total infill volume
- Material Usage: High
- Print Time: Ultra-High
- Material/Time (Higher better): Low
Cubic pattern with adaptive density: denser near walls, sparser in the center. Saves material and time while maintaining strength, ideal for large prints.
- Horizontal Strength (X-Y): Normal-High
- Vertical Strength (Z): Normal-High
- Density Calculation: Same as Cubic but reduced in the center
- Material Usage: Low
- Print Time: Low
- Material/Time (Higher better): Normal
Parallel lines spaced by the infill spacing, each layer printed in the same direction as the previous layer. Good horizontal strength perpendicular to the lines, but terrible in parallel direction. Recommended with layer anchoring to improve not perpendicular strength.
- Horizontal Strength (X-Y): Normal-Low
- Vertical Strength (Z): Normal
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal
Vertical Honeycomb pattern. Acceptable torsional stiffness. Developed for low densities structures like wings. Improve over 2D Lattice offers same performance with lower densities.This infill includes a Overhang angle parameter to improve interlayer point of contact and reduce the risk of delamination.
- Horizontal Strength (X-Y): Normal-Low
- Vertical Strength (Z): Normal-Low
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal
This infill tries to generate a printable honeycomb structure by printing squares and octagons mantaining a vertical angle high enough to mantian contact with the previous layer.
- Horizontal Strength (X-Y): Normal-High
- Vertical Strength (Z): Normal-High
- Density Calculation: Unknown
- Material Usage: Normal-Low
- Print Time: High
- Material/Time (Higher better): Low
Hilbert Curve is a space-filling curve that can be used to create a continuous infill pattern. It is known for its Esthetic appeal and ability to fill space efficiently. Print speed is very low due to the complexity of the path, which can lead to longer print times. It is not recommended for structural parts but can be used for Esthetic purposes.
- Horizontal Strength (X-Y): Low
- Vertical Strength (Z): Normal
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: High
- Material/Time (Higher better): Low
Spiral pattern that fills the area with concentric arcs, creating a smooth and continuous infill. Can be filled with resin thanks to its interconnected hollow structure, which allows the resin to flow through it and cure properly.
- Horizontal Strength (X-Y): Low
- Vertical Strength (Z): Normal
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal-High
Esthetic pattern with low strength and high print time.
- Horizontal Strength (X-Y): Low
- Vertical Strength (Z): Normal
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal
- Material/Time (Higher better): Normal-Low
Support |Cubic is a variation of the Cubic infill pattern that is specifically designed for support top layers. Will use more material than Lightning infill but will provide better strength. Nevertheless, it is still a low-density infill pattern.
- Horizontal Strength (X-Y): Low
- Vertical Strength (Z): Low
- Density Calculation: % of layer before top shell layers
- Material Usage: Extra-Low
- Print Time: Extra-Low
- Material/Time (Higher better): Normal
Ultra-fast, ultra-low material infill. Designed for speed and efficiency, ideal for quick prints or non-structural prototypes.
- Horizontal Strength (X-Y): Low
- Vertical Strength (Z): Low
- Density Calculation: % of layer before top shell layers
- Material Usage: Ultra-Low
- Print Time: Ultra-Low
- Material/Time (Higher better): Low
Similar to Gyroid but with linear patterns, creating weak points at internal corners.
- Horizontal Strength (X-Y): Normal-High
- Vertical Strength (Z): Normal-High
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-High
- Material/Time (Higher better): Normal-Low
Cubic pattern with extra internal divisions, improving X-Y strength.
- Horizontal Strength (X-Y): High
- Vertical Strength (Z): High
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal-Low
- Material/Time (Higher better): Normal
Similar to rectilinear with consistent pattern between layers. Allows you to add a Symmetric infil Y axis for models with two symmetric parts.
- Horizontal Strength (X-Y): Normal-Low
- Vertical Strength (Z): Low
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal
- Material/Time (Higher better): Normal
Similar to Zig Zag but displacing each lager with Infill shift step parammeter.
- Horizontal Strength (X-Y): Normal
- Vertical Strength (Z): Low
- Density Calculation: % of total infill volume
- Material Usage: Normal
- Print Time: Normal
- Material/Time (Higher better): Normal
Adaptative version of Zig Zag adding an external skin texture to interlock layers and a low material skeleton.
- Horizontal Strength (X-Y): Normal-Low
- Vertical Strength (Z): Normal-Low
- Density Calculation: Same as Zig Zag but increasing near walls
- Material Usage: Normal-High
- Print Time: Extra-High
- Material/Time (Higher better): Low