Used methods in Tutorial part 1 - ilovethisid/Educational-Ascii-Game-engine GitHub Wiki

Tutorial part 1 : Getting started์—์„œ ์‚ฌ์šฉ๋œ EAG engine component๋“ค์„ ์†Œ๊ฐœํ•ฉ๋‹ˆ๋‹ค.

Table Of Contents

initialize

start()๊ฐ€ ํ˜ธ์ถœ๋˜๋ฉด ์ตœ์ดˆ๋กœ 1ํšŒ ์‹คํ–‰๋˜๋Š” method์ž…๋‹ˆ๋‹ค.

Object

Object class์—์„œ๋Š” console์—์„œ ์›€์ง์ด๋ฉด์„œ ๊ฐ„๋‹จํ•œ ๋ฌผ๋ฆฌ๋ฒ•์น™์„ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š” object๋“ค์„ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Used methods

makeImage

void Object::makeImage(Matrix& _image)

๊ทธ๋ฆผ์ด ๊ทธ๋ ค์ง„ Matrix๋ฅผ ๋„˜๊ฒจ์ฃผ๋ฉด object ๊ฐ์ฒด์— ์ €์žฅํ•ฉ๋‹ˆ๋‹ค.

Arguments
Name Value Description
_image Matrix object์—๊ฒŒ ๋ถ€์—ฌํ•  ๊ทธ๋ฆผ Matrix

makeRigidbody

void Object::makeRigidbody()

ํ•ด๋‹น object ๊ฐ์ฒด๋ฅผ ์ถฉ๋Œ์ด ์ ์šฉ๋˜๋Š” rigidbody๋กœ ๋งŒ๋“ญ๋‹ˆ๋‹ค.

setName

void Object::setName(const char* name)

ํ•ด๋‹น object ๊ฐ์ฒด์˜ ์ถ”ํ›„ ํ˜ธ์ถœ์„ ์œ„ํ•ด ์ด๋ฆ„์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.

Arguments
Name Value Description
name const char* object ๊ฐ์ฒด์˜ ์ด๋ฆ„

Matrix

Matrix class์—๋Š” ๋„ํ˜•์˜ ๋ชจ์–‘์„ ์ €์žฅํ•ด๋†“๊ณ  ๊ณ„์†ํ•ด์„œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ, ์•„์ง Object๊ฐ€ ์•„๋‹ˆ๋ฏ€๋กœ ๋ฌผ๋ฆฌ๋ฒ•์น™์„ ์ ์šฉํ•  ์ˆ˜๋Š” ์—†์Šต๋‹ˆ๋‹ค.

Used methods

makeFile2Matrix

Matrix makeFile2Matrix(const char* filename)
Arguments
Name Value Description
filename const char* ์™ธ๋ถ€์— ์ €์žฅ๋œ Matrix ํŒŒ์ผ ๊ฒฝ๋กœ
Returns
Value Description
Matrix Matrix ํŒŒ์ผ์„ ๋ณ€ํ™˜ํ•œ Matrix๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

makeBox

Matrix makeBox(int width, int height, short thickness, short c, short col)

์ง์‚ฌ๊ฐํ˜• ๋ชจ์–‘์˜ Matrix๋ฅผ ์ƒ์„ฑํ•˜์—ฌ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Arguments
Name Value Description
width int ์ง์‚ฌ๊ฐํ˜•์˜ ๊ฐ€๋กœ ๊ธธ์ด
height int ์ง์‚ฌ๊ฐํ˜•์˜ ์„ธ๋กœ ๊ธธ์ด
thickness short ์ง์‚ฌ๊ฐํ˜• ๋‘˜๋ ˆ์˜ ๋‘๊ป˜
c short ๋„ํ˜•์„ ๊ตฌ์„ฑํ•˜๋Š” ๋ฌธ์ž (๊ธฐ๋ณธ๊ฐ’ : ํ”ฝ์…€)
col short ๋„ํ˜•์˜ ์ƒ‰๊น” (๊ธฐ๋ณธ๊ฐ’ : ํ•˜์–€์ƒ‰)
Returns
Value Description
Matrix ์ƒ์„ฑ๋œ Matrix๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Rigidbody

๊ฐ„๋‹จํ•œ ๋ฌผ๋ฆฌ๋ฒ•์น™ ์ ์šฉ์ด ๊ฐ€๋Šฅํ•œ Object

Used methods

makeMatrixCollider

void Rigidbody::makeMatrixCollider(Matrix& matrix)

Matrix๋ฅผ ๋„˜๊ฒจ์ฃผ๋ฉด ๋ชจ์–‘์„ ๋”ฐ๋ผ rigid body๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.

Arguments
Name Value Description
matrix Matrix rigidbody๋ฅผ ์ƒ์„ฑํ•  ์žฌ๋ฃŒ Matrix

updateLoop

Game Loop ๋‚ด์—์„œ ๋ฐ˜๋ณต์ ์œผ๋กœ ํ˜ธ์ถœ๋˜๋ฉฐ, ์ด method ๋‚ด๋ถ€์— ๊ตฌํ˜„ํ•จ์œผ๋กœ์จ ๊ฒŒ์ž„์˜ ํ๋ฆ„์„ ์ง„ํ–‰์‹œํ‚ฌ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Console

console ์ฐฝ ์ œ์–ด๋ฅผ ์œ„ํ•œ method๊ฐ€ ๋“ค์–ด์žˆ์Šต๋‹ˆ๋‹ค.

Used methods

drawTmpObject

void Console::drawTmpObjects(vector<Object*> objects)

objects์— ๋‹ด๊ธด Object๋“ค์„ ๊ฐ๊ฐ tmp_screen_buffer์— ๋„ฃ์Šต๋‹ˆ๋‹ค.

Arguments
Name Value Description
objects vector<Object*> ์ฒ˜๋ฆฌํ•  Object๊ฐ€ ๋‹ด๊ธด vector
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