Kontraptioners guide to Kontraptioning: A step‐by‐step guide to teach you the basics of airshipbuilding - illucc/Kontraption GitHub Wiki

Step 1. Getting the mod to work

Kontraption needs 3 mods to function properly: Mekanism, Valkyrien Skies 2 and Kotlin for Forge. Make sure you have the newest version of everything unless it's stated that an older version is required.

Step 2. Creating the Ship object

Kontraption at the time of writing this does not have a ship assembler and needs you to use a assembler from another mod (ie eureka helm) or the debug ship creator. (NB debug ship creator assembles one block at a time requiring you to first assemble the ship and then build off of it whereas eureka can assemble multiple connected blocks)

Step 3. Ship controls

First place a Ship Control Interface, right click it and press any movement key (Workaround for a bug, will not be required in the future). Then build your thrusters and make sure they have access to a fuel source, in case of Ion Thrusters make sure it's connected to a power cube with cables and the power cube has the side set to output. After that place down the Gyro and supply it with power. When all that is done you should be able to control your airship from the control interface using WASD to move and arrow keys + page up and down to rotate (can be changed in the keybinds)

WIP