Moves - hzla/Pokeweb-Live GitHub Wiki

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Moves

Effect adds additional effects to the move. A list of all effects can be seen in Reference_Files/effects.txt

Effect Category changes how the AI views the move. The following is a list of all the effect categories.

"No Special Effect", "Status Inflicting","Target Stat Changing","Healing",
"Chance to Inflict Status","Raising Target's Stat along Attack",
 "Lowering Target's Stat along Attack","Raise user stats",
"Lifesteal","OHKO","Weather","Safeguard", "Force Switch Out", "Unique Effect"

Status Type describes what kind of status is applied. The following is a list of status types:

"None","Visible","Temporary","Infatuation", "Trapped"

Recoil % is generally how much % recoil a move causes out of 100. The exceptions are lifesteal moves have a recoil value of 206. Headsmash in bw2 have a recoil value of 32.

Priority goes from values 0-255. A move with +1 priority should have a value of 1. A move with -1 priority should have a value of 255. +2 is 2 and -2 is 254 and so forth.

Animation ID is the animation file a move uses. This defaults to the move id. Changing this will overwrite the current file to copy the animation file of the id supplied. This will erase the current animation data and is irreversible unless you have a backup or reload the rom. Edits to this value only supported for BW2.

Move Expansion

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You can add moves from gen 6-9 by clicking Expand Moves on the move editor page. This will add in move data and expand the text banks. There will be 115 filler moves starting at id 560. These moves are unusable and should be left alone. All moves will have an animation id of 0 and you will need to set the animation ids manually. Most effects will also be none and no unique effects from later gens are implemented. Move expansion only gives a template and you must fill in the rest of the data yourself. The expanded textbanks are 16,402,403, and 488 in bw2, and 13,202,203,286 for bw. Currently tested on both bw2 and bw.