Alpha Content Patch Notes 8 21 2020 - hybrasyl/server GitHub Wiki

Look at this stuff, isn't it neat?

General - 8/22/2020

  • Items - Added overcoat variants of every class armor (356)
  • Items - Added overcoat variants of every class helmet (107)
  • Items - UD Priest necklaces are now a thing
  • Castables - Added Cooking

General - 8/21/2020

  • Fix - Incorporated Hyb-102 - Colors
  • Fix - Incorporated Hyb-108 - Staves/2h Weapons now require corresponding skills
  • Fix - Incorporated Hyb-61 - Spell Lines
  • Fix - Incorporate Hyb 66 - Takes advantage of new revamped item restrictions
  • Maps - Added "Southern Woods" - based on Farashyid, by Dryst
  • Maps - Added prototype Dubhaim Castle replacement - currently being reworked due to map editor improvements
  • Maps - Added concept version of Port of Abel to replace Abel Village Way/Abel Port/Abel Politics
  • Maps - Added concept version of Rucesion to replace Rucesion Village/Rucesion Village Way/Rucesion Politics
  • Maps - New concept for Rucesion Docks to replace "Rucesion Threshold" maps
  • Maps - New concept for Abel Docks to replace "Abel Threshold" map
  • Maps - Added Loures City, Chateau Ealagad to replace Loures Market Village/Loures Castle/Loures Castle Way/Mileth College
  • General - Items now number 1360, not counting variants (Enchanted, Consecrated, Smithed, etc)
  • General - Fixed formatting of XML Tool generated output to respect tabs so xml doesn't look like an asshole made it
  • General - Castables now number 334

Systems

  • Spell/Skill Levels removed, replaced with Mastery
    Spell/Skill leveling is an arbitrarily punitive system of punishing you for not playing enough. Mastery, on the surface resembles spell/skill leveling, but functions dramatically differently. Each spell/skill will have a small bonus that maxes out at 100% mastery. Currently, mastering a spell or skill (same rate across the board!) can be done within an hour or two; this change will allow you to improve your spells/skills at a reasonable rate while hunting, instead of sitting around letting a macro play the game for you, while not being punished for not having the skill or spell maxed.

Refreshed items

  • Items - All stats reverted to DA baseline from whatever was inherited
  • Items - Adjusted values due to everything being vendorable
  • Items - Streamlined Bank/Vendor Tabs
  • Items - First pass crafting materials
  • Items - All accessories standardized/immersed (RIP Refrigerator Buddy)
  • Items - Gems now come in 16 flavors, Uncut and Finished only
  • Items - Earrings now have 16 gem varieties
  • Items - Stat spread on earrings now covers +1/+2 to individual stats, +1/+1 to all stat combos, +1 to all
  • Items - Added inventory items for gathered herbalism flowers
  • Items - Added several new herbalism potions
  • Items - Master/GM items are now a thing
  • Items - Eppe is now correctly Epee
  • Items - Added support for future extra religions
  • Items - Songs are now a thing
  • Items - Multiple different foods added
  • Items - We have sausages
  • Items - All adoration items now exist
  • Items - Oren armor variant brought inline with other armors
  • Items - Male Warrior 97 armor is now a thing
  • Items - Added Nightmare hats for female priest/wizard, Monks
  • Items - Removed several residual non-TTRC approved items
  • Items - "Flower" renamed to passion flower (see google). Passion Flower renamed to Meadowsweet flower (see google).
  • Items - Emerald Ring renamed to Sapphire Ring
  • Items - Added fiors for all existing elements
  • Items - Corrected Philosopher's Garb to have right items
  • Items - All nobles get boots
  • Items - Various renames of items to account for indexing via name (hybrasyl) vs. indexing via smashing face on keyboard ("them")
  • Items - Converted Emerald Crag Shield to Greaves. Sometimes items that aren't useful get made useful because it takes zero effort, Steve.
  • Items - Added Minerva/Janus staff variants
  • Items - Various drinks added
  • Items - Mythril spelling standardized
  • Items - Rogues polishing hunks of metals to "finish" them is stupid. Renamed hyb/mythril/talos/talgonite fragments to crystals
  • Items - Various ores/ingots added
  • Items - Nearly all pre-master weapons can be smithed
  • Items - Added moss boots
  • Items - All non "Loures Market Village" boots can be enchanted/consecrated (looking at you Gray Boots)
  • Items - Stat spread on "Loures Market Village" boots now cover more stats
  • Items - Talgonite boots are a thing (they look smaller than you expected)
  • Items - Evened spread on hybrasyl/mythril/talgonite/shinguard boots. Now favor basher/caster/hybrid/general, respectively
  • Items - All Master quest items now exist
  • Items - Added unimplemented Oren Iplet Helm/Oren Phoenix Helm
  • Items - Added "bracelet" glove options for casters as gloves give large mp penalty and bracers are monk only
  • Items - Added Crab/Scorpion/Nagetier variants of monk claw weapons - now monks have weapons at 11/41/71/97
  • Items - Added 4 new elemental-able necklaces - Diamond/Sapphire/Ruby/Citrine
  • Items - Added seasonal higgling loot crates
  • Items - Added various cloths and threads

Castables Refresh

  • Castables - Prayer spells now require you to be carrying prayer necklace in inventory instead of dropping on ground
  • Castables - leasaich spell now requires you to be carrying nadurra necklace in inventory instead of equipping; may rename/repurpose nadurra necklace
  • Castables - Added support for "Wield Claw" restriction for Monks; requirement not yet implemented
  • Castables - Removed Hairstyling; Replaced with Mephistry Skill (Poison Crafting)
  • Castables - Removed Lumberjack; Replaced with Forestry Skill
  • Castables - Added Blacksmithing Skill
  • Castables - Added Trapping Skill
  • Castables - Added Alchemy Skill
  • Castables - Added Mining Skill
  • Castables - Added Leatherworking Skill
  • Castables - Added Scrivenry Skill (cool story? write a book about it)
  • Castables - Added Sempstery Skill (Advanced "Tailoring")
  • Castables - Added warrior only Paralyze/Paralyze Break to revert beag suain/ao beag suain back to skills
  • Castables - Added "wield staff" like skill for all classes
  • Castables - Added "Prentice" (Name not final) staff variants usable by all classes
  • Castables - Renamed Herbal Lore to Herbalism
  • Castables - Changed Analyze Item - available to all classes and is Utility Skill
  • Castables - all primary spells follow "tuatha" naming conventions - e.g., Wraith's Touch == sgraith bheith; Inner Fire == mionn tine, etc
  • Castables - all skills follow "english" naming conventions - beag suain == Paralyze
  • Castables - (elemental) leasaich replaced with all in one leasaich "smart" spell
  • Castables - All lores combined into one "smart" lore
  • Castables - All lectures combined into one "smart" lecture
  • Castables - All rogue traps become skills
  • Castables - All four element nadur spells per element (16 total) have been consolidated into one "element nadur" per element (4 total), as the ard/mor/whatever versions did nothing different
  • Castables - nadur spells now work on players
  • Castables - dachaidh is available to all classes
  • Castables - ao ard cradh removes all cradhs; ao mor cradh removes beag, cradh, and mor; ao cradh removes beag, cradh; ao beag cradh removes beag cradh
  • Castables - mor versions of lamhs, mealls have been added for wizard; beag lamh removed
  • Castables - beag and mor versions of gars have been added for wizard; beag gar is correct naming of srad/athar lamh effect for all four elements - srad/athar lamh now only effect nearby as creag/sal do
  • Castables - Rogue Status Traps have been streamlined from: trap > snare > greater snare > great snare to lesser snare > snare > greater snare > unique name
  • Castables - "Unique Name" traps: Blind is "Blackout Snare"; Poison is "Nightshade Snare"; Sleep is "Hibernation Snare"
  • Castables - Rogue damage traps reduced from six to five: Needle > Stiletto > Coiled Bolt > Spring > Iron Maiden; (bolt trap removed as does same damage as stiletto); requirements/damage adjusted appropriately
  • Castables - Added two damaging spells to Priest
  • Castables - Added damage over time spell for wizard
  • Castables - Added strike/jump back attack for rogues (script in progress)
  • Castables - Added ignore armor attack for rogues
  • Castables - Several spell/skill icons have been changed
  • Castables - Mend Staff/Mend Weapon/Mend Soori merged into "smart" repair and available to all classes
  • Castables - ao dall/ao puinsein become Priest spells
  • Castables - Add monk flavored ao dall/ao puinsein
  • Castables - beag/regular/mor bresleich become rogue spells only
  • Castables - puinneag spiorad becomes priest only due to enhanced leasaich
  • Castables - All Politics/Lectures/Religion spells are utility spells; utility spells follow "english" naming conventions
  • Castables - Added scaling based off primary stats/secondary damage stat to all spells/skills