Alpha Content Patch Notes 8 21 2020 - hybrasyl/server GitHub Wiki
Look at this stuff, isn't it neat?
General - 8/22/2020
- Items - Added overcoat variants of every class armor (356)
- Items - Added overcoat variants of every class helmet (107)
- Items - UD Priest necklaces are now a thing
- Castables - Added Cooking
General - 8/21/2020
- Fix - Incorporated Hyb-102 - Colors
- Fix - Incorporated Hyb-108 - Staves/2h Weapons now require corresponding skills
- Fix - Incorporated Hyb-61 - Spell Lines
- Fix - Incorporate Hyb 66 - Takes advantage of new revamped item restrictions
- Maps - Added "Southern Woods" - based on Farashyid, by Dryst
- Maps - Added prototype Dubhaim Castle replacement - currently being reworked due to map editor improvements
- Maps - Added concept version of Port of Abel to replace Abel Village Way/Abel Port/Abel Politics
- Maps - Added concept version of Rucesion to replace Rucesion Village/Rucesion Village Way/Rucesion Politics
- Maps - New concept for Rucesion Docks to replace "Rucesion Threshold" maps
- Maps - New concept for Abel Docks to replace "Abel Threshold" map
- Maps - Added Loures City, Chateau Ealagad to replace Loures Market Village/Loures Castle/Loures Castle Way/Mileth College
- General - Items now number 1360, not counting variants (Enchanted, Consecrated, Smithed, etc)
- General - Fixed formatting of XML Tool generated output to respect tabs so xml doesn't look like an asshole made it
- General - Castables now number 334
Systems
- Spell/Skill Levels removed, replaced with Mastery
Spell/Skill leveling is an arbitrarily punitive system of punishing you for not playing enough. Mastery, on the surface resembles spell/skill leveling, but functions dramatically differently. Each spell/skill will have a small bonus that maxes out at 100% mastery. Currently, mastering a spell or skill (same rate across the board!) can be done within an hour or two; this change will allow you to improve your spells/skills at a reasonable rate while hunting, instead of sitting around letting a macro play the game for you, while not being punished for not having the skill or spell maxed.
Refreshed items
- Items - All stats reverted to DA baseline from whatever was inherited
- Items - Adjusted values due to everything being vendorable
- Items - Streamlined Bank/Vendor Tabs
- Items - First pass crafting materials
- Items - All accessories standardized/immersed (RIP Refrigerator Buddy)
- Items - Gems now come in 16 flavors, Uncut and Finished only
- Items - Earrings now have 16 gem varieties
- Items - Stat spread on earrings now covers +1/+2 to individual stats, +1/+1 to all stat combos, +1 to all
- Items - Added inventory items for gathered herbalism flowers
- Items - Added several new herbalism potions
- Items - Master/GM items are now a thing
- Items - Eppe is now correctly Epee
- Items - Added support for future extra religions
- Items - Songs are now a thing
- Items - Multiple different foods added
- Items - We have sausages
- Items - All adoration items now exist
- Items - Oren armor variant brought inline with other armors
- Items - Male Warrior 97 armor is now a thing
- Items - Added Nightmare hats for female priest/wizard, Monks
- Items - Removed several residual non-TTRC approved items
- Items - "Flower" renamed to passion flower (see google). Passion Flower renamed to Meadowsweet flower (see google).
- Items - Emerald Ring renamed to Sapphire Ring
- Items - Added fiors for all existing elements
- Items - Corrected Philosopher's Garb to have right items
- Items - All nobles get boots
- Items - Various renames of items to account for indexing via name (hybrasyl) vs. indexing via smashing face on keyboard ("them")
- Items - Converted Emerald Crag Shield to Greaves. Sometimes items that aren't useful get made useful because it takes zero effort, Steve.
- Items - Added Minerva/Janus staff variants
- Items - Various drinks added
- Items - Mythril spelling standardized
- Items - Rogues polishing hunks of metals to "finish" them is stupid. Renamed hyb/mythril/talos/talgonite fragments to crystals
- Items - Various ores/ingots added
- Items - Nearly all pre-master weapons can be smithed
- Items - Added moss boots
- Items - All non "Loures Market Village" boots can be enchanted/consecrated (looking at you Gray Boots)
- Items - Stat spread on "Loures Market Village" boots now cover more stats
- Items - Talgonite boots are a thing (they look smaller than you expected)
- Items - Evened spread on hybrasyl/mythril/talgonite/shinguard boots. Now favor basher/caster/hybrid/general, respectively
- Items - All Master quest items now exist
- Items - Added unimplemented Oren Iplet Helm/Oren Phoenix Helm
- Items - Added "bracelet" glove options for casters as gloves give large mp penalty and bracers are monk only
- Items - Added Crab/Scorpion/Nagetier variants of monk claw weapons - now monks have weapons at 11/41/71/97
- Items - Added 4 new elemental-able necklaces - Diamond/Sapphire/Ruby/Citrine
- Items - Added seasonal higgling loot crates
- Items - Added various cloths and threads
Castables Refresh
- Castables - Prayer spells now require you to be carrying prayer necklace in inventory instead of dropping on ground
- Castables - leasaich spell now requires you to be carrying nadurra necklace in inventory instead of equipping; may rename/repurpose nadurra necklace
- Castables - Added support for "Wield Claw" restriction for Monks; requirement not yet implemented
- Castables - Removed Hairstyling; Replaced with Mephistry Skill (Poison Crafting)
- Castables - Removed Lumberjack; Replaced with Forestry Skill
- Castables - Added Blacksmithing Skill
- Castables - Added Trapping Skill
- Castables - Added Alchemy Skill
- Castables - Added Mining Skill
- Castables - Added Leatherworking Skill
- Castables - Added Scrivenry Skill (cool story? write a book about it)
- Castables - Added Sempstery Skill (Advanced "Tailoring")
- Castables - Added warrior only Paralyze/Paralyze Break to revert beag suain/ao beag suain back to skills
- Castables - Added "wield staff" like skill for all classes
- Castables - Added "Prentice" (Name not final) staff variants usable by all classes
- Castables - Renamed Herbal Lore to Herbalism
- Castables - Changed Analyze Item - available to all classes and is Utility Skill
- Castables - all primary spells follow "tuatha" naming conventions - e.g., Wraith's Touch == sgraith bheith; Inner Fire == mionn tine, etc
- Castables - all skills follow "english" naming conventions - beag suain == Paralyze
- Castables - (elemental) leasaich replaced with all in one leasaich "smart" spell
- Castables - All lores combined into one "smart" lore
- Castables - All lectures combined into one "smart" lecture
- Castables - All rogue traps become skills
- Castables - All four element nadur spells per element (16 total) have been consolidated into one "element nadur" per element (4 total), as the ard/mor/whatever versions did nothing different
- Castables - nadur spells now work on players
- Castables - dachaidh is available to all classes
- Castables - ao ard cradh removes all cradhs; ao mor cradh removes beag, cradh, and mor; ao cradh removes beag, cradh; ao beag cradh removes beag cradh
- Castables - mor versions of lamhs, mealls have been added for wizard; beag lamh removed
- Castables - beag and mor versions of gars have been added for wizard; beag gar is correct naming of srad/athar lamh effect for all four elements - srad/athar lamh now only effect nearby as creag/sal do
- Castables - Rogue Status Traps have been streamlined from: trap > snare > greater snare > great snare to lesser snare > snare > greater snare > unique name
- Castables - "Unique Name" traps: Blind is "Blackout Snare"; Poison is "Nightshade Snare"; Sleep is "Hibernation Snare"
- Castables - Rogue damage traps reduced from six to five: Needle > Stiletto > Coiled Bolt > Spring > Iron Maiden; (bolt trap removed as does same damage as stiletto); requirements/damage adjusted appropriately
- Castables - Added two damaging spells to Priest
- Castables - Added damage over time spell for wizard
- Castables - Added strike/jump back attack for rogues (script in progress)
- Castables - Added ignore armor attack for rogues
- Castables - Several spell/skill icons have been changed
- Castables - Mend Staff/Mend Weapon/Mend Soori merged into "smart" repair and available to all classes
- Castables - ao dall/ao puinsein become Priest spells
- Castables - Add monk flavored ao dall/ao puinsein
- Castables - beag/regular/mor bresleich become rogue spells only
- Castables - puinneag spiorad becomes priest only due to enhanced leasaich
- Castables - All Politics/Lectures/Religion spells are utility spells; utility spells follow "english" naming conventions
- Castables - Added scaling based off primary stats/secondary damage stat to all spells/skills