d3d_set_fog - hpgDesigns/hpgdesigns-dev.io GitHub Wiki
Sets the use of fog (enabled or disabled) using a bi-linear interpolation method of blending the pixels based on distance.
- enable whether or not fog is currently enabled
- color the color of the fog (the color to blend the pixel data to based on depth)
- start the beginning depth plane at which fog is the least blended
- end the ending depth plane at which fog is the most blended
No values are returned from the function.
// This demonstrates setting the use of white fog from the near plane of the camera to the far plane of the camera.
// The default projection planes are 1, and 32000 for both ENIGMA and Game Maker.
d3d_set_fog(true, c_white, znear, zfar);
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