d3d_light_shininess - hpgDesigns/hpgdesigns-dev.io GitHub Wiki
Sets how shiny the lighting is for specularity (0 - 128), however it can go higher for more brightness.
- facemode, face mode of the specularity (eg. rs_front/rs_back)
- shine, shininess of specular lighting, (0-128) or larger
This function has no return values.
// Demonstrates setting the specular lighting shine to a usual value.
d3d_light_shininess(rs_front, 64);
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