User:Polygone - hpgDesigns/hpgdesigns-dev.io GitHub Wiki
Wantlist
ENIGMA
- parenting events
- constants, include files
- reworking windows widgets
- bug fixes
- directx port (so surfaces can work on more systems and add full graphical compatibility with GM)
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LGM/Plugin
- Compile time improvements (Will greatly speed up use)
- Regex GM compatibility resolver (for GM compatibility)
- Tabbar in LGM (To speed up and increase LGM usability)
- Joshedit bug fixes and changed find/replace bar (To increase LGM usability)
- Options panel (To increase LGM usability)
- Advanced Code Mode (To increase LGM usability)
- Code formatting (To increase LGM usability)
- Room editor suggestion (To increase LGM usability and allow more efficient room design)
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Notes
- System Info: http://pastebin.com/S2neAq4S
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Contributions
My contributions to ENIGMA repo:
- STL wrappers for GM's data structures (ds_list, ds_map etc)
- Most of the d3d functions (models, basic shapes, transform stack, primitive functions)
- Move functions for bbox (move_contact, move_outside, move_bounce)
- Texture setting functions
- Collision circle/ellipse
- Resource functions
- Windows functions (region, window)
- Game Settings
- Various file function, also rewrote some file functions to be GM compatible
- Windows widget functions
- A number of action functions
- Many of small tweaks, fixes, suggestions and functions all around the place
My contributions to LGM repo:
- Changes to the event selector
- Many suggestions
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Submitted Content
This is a list of the examples/games I have submitted on the EDC:
- Wild Racing 3D Engine (by me)
- House Effects Demo (originally by ThatGamesGuy)
- Kingspace Engine (originally by King Stephen)
- Verlet Physics Example (originally by Hieronumos
- Raytracer (originally by x-Amnesia-x)
- Project K (originally by slayer 64))
- Faux Mode 7 3d Racing Example (originally by FredFredrickson)
- Tetris (originally by Davve)
- 3D Destructible Terrain (originally by Brett14)