Texture_set_swizzle - hpgDesigns/hpgdesigns-dev.io GitHub Wiki
Description
Sets the swizzles that will be applied to the color components of a texel in the texture before they are returned to the shader.
Parameters
Parameter | Data Type | Description |
---|---|---|
texid | integer | index of the texture |
r | integer | red color component |
g | integer | blue color component |
b | integer | green color component |
a | integer | alpha color component |
Return Values
void: This function does not return anything.
Example Call
// demonstrates setting the swizzle color of a texture to half opaque pure red
texture_set_sizzle(tex, 255, 0, 0, 0.5);
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