Talk:Tutorial:Moving_from_GML_to_EDL - hpgDesigns/hpgdesigns-dev.io GitHub Wiki

You can actually also type like this in GML (and EDL):

if (instance_nearest(x,y,obj_target) = noone) {
  standby = true;
  round+=1;
}

Thou if you really want to assign the target variable, then EDL version is shorter.--HaRRiKiRi 14:31, 8 July 2011 (CDT)

Types

I know Ism is the main editor of this article, so I'm just gonna mention it here.

Types need more GM user-oriented explanation. Most GM users wouldn't even use the term "types." They would just say numbers or strings. "Types use memory? lolwut" --Fede-lasse 09:46, 12 July 2011 (CDT)

  • I agree, but I'm not volunteering. That area is probably more Josh's department, or anyone with a good vocabulary of C++. I think this can be expanded upon in C++ types, which this page links. Perhaps move the link a little further up. --IsmAvatar 00:23, 2 August 2011 (CDT)
  • Meh this isn't Josh's area department if you want 'GML users to understand it' :P, I have already simplified this document down. As Ism just mentioned I linked off to C++ types where they can be explained in more detail instead of over-explaining in this article. For C++ documentation we could just rip articles straight from another source. --Polygone 04:47, 2 August 2011 (CDT)
  -
    I think I've cleaned it up a little more, while keeping it
    technically correct (namely, GM types are all variant, and there
    is no "hexidecimal type"). I've decided the article for types
    should be called [Data types](Data_type "wikilink") rather than
    C++ types, and have created a redirect.
    --[IsmAvatar](User:IsmAvatar "wikilink") 20:45, 15 March 2012
    (MDT)