Particle_Effects - hpgDesigns/hpgdesigns-dev.io GitHub Wiki
This article seeks to explain the use of particle effects in enigma.
Overview
Particles effects usually what you see in games that should be represented by a large quantity of generic materials. Take for instance smoke, to render smoke you want to have allot of billboards facing the camera that have a smoke texture over them. To render this quickly you want to batch them together, and this is where particles effects come into use. They can basically be used to render any sort of special graphics effects, eg. explosions, rain, etc.
Particles
Are usually 2D billboards that are always facing the camera, sometimes producing a volumetric effect.
Emitters
Emitters are what produce particles.