Glsl_uniformf - hpgDesigns/hpgdesigns-dev.io GitHub Wiki
Overloads
Description
Gets the uniform location of the given variable in the given shader program and returns the result.
Parameters
Parameter | Data Type | Description |
---|---|---|
location | integer | location of the uniform variable |
v0 - v3 | float | name of the uniform variable |
Return Values
void: This function does not return anything.
Example Call
// demonstrates creating a new vertex shader
var loc;
loc = glsl_get_uniform_location(myprog, "UniformVariableName");
NOTOC