Glsl_get_uniform_location - hpgDesigns/hpgdesigns-dev.io GitHub Wiki

Description

Gets the uniform location of the given variable in the given shader program and returns the result.

Parameters

Parameter Data Type Description
program integer index of the shader program
name string name of the uniform variable

Return Values

integer: Returns the location of the uniform variable, or -1 if it does not correspond to an active uniform variable.

Example Call

// demonstrates creating a new vertex shader
var loc;
loc = glsl_get_uniform_location(myprog, "UniformVariableName");

NOTOC