Color - hpgDesigns/hpgdesigns-dev.io GitHub Wiki
In Game Maker and ENIGMA, Color is represented as an integer, with 8 bits each for Red, Green, and Blue.
Usually, to obtain a color, you would use a return value from one of the make_color #Functions or one of the predefined #Constants.
You may provide arguments to the make_color function or even bypass the functions by using hexidecimal. $FF is 255, so make_color($FF,$FF,$FF) would create white. GM stores colors in the integer in BGR order, so the hexidecimal digits would be $BBGGRR, which means that $FF = $0000FF = red.
Constants
A number of predefined colors are already defined as constants.
The following is a list of color constants available in both Game Maker and ENIGMA, and their values (in #BBGGRR format).
Name | Value |
---|---|
c_aqua | #FFFF00 |
c_black | #000000 |
c_blue | #FF0000 |
c_dkgray | #404040 |
c_fuchsia | #FF00FF |
c_gray | #808080 |
c_green | #008000 |
c_lime | #00FF00 |
c_ltgray | #C0C0C0 |
c_maroon | #000080 |
c_navy | #800000 |
c_olive | #008080 |
c_orange | #0080FF |
c_purple | #800080 |
c_red | #0000FF |
c_silver | #C0C0C0 |
c_teal | #808000 |
c_white | #FFFFFF |
c_yellow | #00FFFF |
Color constants
Functions
The following functions return a color.
The following functions take a color as an argument.