# Turkish (Turkey) translation of LateralGM r503, written
# by Orkun. Based off the native file.
### Package components ###
ColorSelect.CHOOSE_TITLE=Choose a Color
MDIMenu.WINDOW= Pencere W
MDIMenu.CASCADE= Çerçeveler A
MDIMenu.ARRANGE_ICONS= Ýkonlar I
MDIMenu.CLOSE_ALL= Hepsiniz Kapat L
MDIMenu.MINIMIZE_ALL= Hepsini Küçült M
MDIMenu.CLOSE= Kapat C
MDIMenu.CLOSE_OTHERS= Bu Hariç Hepsini Kapat O
# File menu
GmMenuBar.MENU_FILE= Dosya F
GmMenuBar.NEW= Yeni N
GmMenuBar.OPEN= Yukle... O
GmMenuBar.SAVE= Kaydet S
GmMenuBar.SAVEAS= Farkli Kaydet A
GmMenuBar.ADVANCED= Geliþmiþ Mod V
GmMenuBar.PREFERENCES= Seçenekler P
GmMenuBar.EXIT= Çýkýþ X
# Edit menu
GmMenuBar.MENU_EDIT= Düzenle E
GmMenuBar.MENU_INSERT= Ekle I
GmMenuBar.INSERT_GROUP= Grup G
GmMenuBar.INSERT_SPRITE= Grafik I
GmMenuBar.INSERT_SOUND= Ses N
GmMenuBar.INSERT_BACKGROUND=Arkaplan B
GmMenuBar.INSERT_PATH= Yol P
GmMenuBar.INSERT_SCRIPT= Betik S
GmMenuBar.INSERT_FONT= Font F
GmMenuBar.INSERT_TIMELINE= ZamanAralýðý T
GmMenuBar.INSERT_OBJECT= Obje O
GmMenuBar.INSERT_ROOM= Oda R
GmMenuBar.MENU_ADD= Ekle A
GmMenuBar.ADD_GROUP= Grup G
GmMenuBar.ADD_SPRITE= Grafik I
GmMenuBar.ADD_SOUND= Ses N
GmMenuBar.ADD_BACKGROUND= Arkaplan B
GmMenuBar.ADD_PATH= Yol P
GmMenuBar.ADD_SCRIPT= Betik S
GmMenuBar.ADD_FONT= Font F
GmMenuBar.ADD_TIMELINE= ZamanAralýðý T
GmMenuBar.ADD_OBJECT= Obje O
GmMenuBar.ADD_ROOM= Oda R
GmMenuBar.RENAME= Ýsim Ver R
GmMenuBar.DELETE= Sil D
GmMenuBar.DUPLICATE= Çoðalt C
GmMenuBar.PROPERTIES= Seçenekler P
# Resources menu
GmMenuBar.MENU_RESOURCES=Kaynaklar R
GmMenuBar.DEFRAGIDS= Defrag Ids D
GmMenuBar.VERIFYNAMES= Adlarý Doðrula V
GmMenuBar.SYNTAXCHECK= Syntax Check S
GmMenuBar.FIND= Bul... F
GmMenuBar.ANNOTATE= Annotate A
GmMenuBar.EXPAND= Expand E
GmMenuBar.COLLAPSE= Collapse C
# Help menu
GmMenuBar.MENU_HELP=Yardým H
GmMenuBar.MANUAL= El Kitabý M
GmMenuBar.ABOUT= Hakkýnda A
DocumentUndoManager.UNDO=Geri Al
DocumentUndoManager.REDO=Tekrar Yap
GMLTextArea.CUT=Kes
GMLTextArea.COPY=Kopyala
GMLTextArea.PASTE=Yapýþtýr
GMLTextArea.GOTO_LINE=Alana git
AboutBox.TITLE=LateralGM Hakkýnda
AboutBox.ABOUT=<h1 style="white-space: nowrap">LateralGM versiyon 1.6.0 (r$rev$)</h1>\
<p style="white-space: nowrap">Copyright © 2006-2011 IsmAvatar \
<<a href="mailto:[email protected]">[email protected]</a>><br>\
<p style="white-space: nowrap">Türkçe Çeviri 2011 <a href='http://www.xtraphp.com'>Orkun ÇAKILKAYA</A> \
<<a href="mailto:[email protected]">[email protected]</a>><br>\
<<a href="mailto:[email protected]">[email protected]</a>><br>\
Copyright © 2007, 2008, 2009 Quadduc \
<<a href="mailto:[email protected]">[email protected]</a>><br>\
Copyright © 2006, 2007 TGMG \
<<a href="mailto:[email protected]">[email protected]</a>><br>\
Testing: WittyCheeseBoy<br>\
Copyright © 1998, 1999, 2000, 2003, 2004, 2005, 2006 others</p>\
\
<p>LateralGM comes with ABSOLUTELY NO WARRANTY. This is free software, \
and you are welcome to redistribute it under certain conditions. \
See <em>License</em> for details.</p>
AboutBox.OPTION_LICENSE=Lisans
AboutBox.OPTION_CLOSE=Kapat
AboutBox.LICENSE_TITLE=Lisans
AboutBox.LICENSE=\
<p>This program is free software: you can redistribute it and/or \
modify it under the terms of the GNU General Public License \
as published by the Free Software Foundation, either version 3 \
of the License, or (at your option) any later version.</p> \
\
<p>This program is distributed in the hope that it will be useful, \
but WITHOUT ANY WARRANTY; without even the implied warranty of \
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the \
GNU General Public License for more details.</p> \
\
<p>You should have received a copy of the GNU General Public License \
along with this program. If not, see <a href="http://www.gnu.org/licenses/">\
http://www.gnu.org/licenses/</a>.</p>
ErrorDialog.COPY=Tahtaya Kopyala
ErrorDialog.OK=TAMAM
### Package file ###
GmFile.NOICON=default icon not found, any saved files will have no icon \
unless one is assigned manually.
GmFileReader.LOADTIME=time taken to load file: {0} ms
GmFileReader.ERROR_INVALID={0} Geçersiz GM Kayýt dosyasý: {1}
GmFileReader.ERROR_CLOSEFAILED=For some reason, the file closing failsafe has failed
GmFileReader.ERROR_UNSUPPORTED={0} - GM version unsupported or file corrupt: {1}
GmFileReader.BEFORE=Before {0}
GmFileReader.IN=In {0}, ID {1}
GmFileReader.AFTER=After {0}
GmStreamDecoder.IMAGE_SIZE_MISMATCH=Image size mismatch: {0} != {1} at filepos: {2}
GmStreamDecoder.INVALID_BOOLEAN=invalid boolean data: {0} at filepos: {1}
GmFileReader.AFTERINFO=After Game Information
GmFileReader.AFTERINFO2=In the second version after Game Information
GmFileReader.INDATAFILES=In Gm5 Data File
GmFileReader.ININCLUDEDFILES=In Included File
GmFileReader.INTIMELINEMOMENT=In Timeline {0}, Moment {1}
GmFileReader.INTIMELINEACTION=In Timeline {0}, Moment {1}, action {2}
GmFileReader.INOBJECTEVENT=In Object {0}, Main event type {1}
GmFileReader.INOBJECTACTION=In Object {0}, Event type {1}, action {2}
StreamDecoder.UNEXPECTED_EOF=Unexpected end of file reached at filepos: {0}
StreamDecoder.SEEK_SHORT=Tried to skip {0}, but only skipped {1}
StreamDecoder.SEEK_PASSED=Can''t seek to {0} from {1}, position already passed (required skip: {2})
### Package main ###
Listener.FORMAT_GM=All Game Maker Files (gm81, gmk, gm6, gmd)
Listener.FORMAT_GM81=Game Maker 8.1 Files (gm81)
Listener.FORMAT_GMK=Game Maker 7/8 Files (gmk)
Listener.FORMAT_GM6=Game Maker 6 Files (gm6)
Listener.FORMAT_GMD=Game Maker 5.3 Files (gmd)
Listener.ERROR_MESSAGE= <html><style>p {margin-top: 5px; margin-bottom: 5px;}</style>\
<p>Your file appears to be corrupted. You can still use what LGM has managed<br>\
to read, but the tree has been rebuilt, so all grouping and order has been lost.<br>\
If you think this was caused by a bug in LGM, please show us this error report,<br>\
and we''ll do our best to fix the problem.</p>\
\
<p>Error Report:</p></html>
Listener.DEBUG_INFO=Unhandled Exception:\n\
{0} - {1}\n\
\n\
Stack trace:\n\
{2}
Listener.ERROR_TITLE=Error Loading File
Listener.CONFIRM_EXTENSION=Extension {0} does not match version {1}. Use anyway?
Listener.CONFIRM_REPLACE={0} already exists. Do you wish to replace it?
Listener.CONFIRM_REPLACE_TITLE=Save File
Listener.ERROR_BACKUP= Could not move {0} to a backup.\n\
Do you want to overwrite its contents?
Listener.ERROR_BACKUP_TITLE=Error Making Backup
Listener.ERROR_SAVE=An error occurred while saving to {0}:\n\
{1} - {2}
Listener.ERROR_SAVE_TITLE=Error Saving File
Listener.INPUT_GROUPNAME=Group Name?
Listener.DEFAULT_GROUPNAME=Group
Listener.CONFIRM_DELETERESOURCE=Sil this resource?
Listener.CONFIRM_DELETERESOURCE_TITLE=Delete
Listener.CONFIRM_DEFRAGIDS= This action cannot be undone, are you sure you \
want to continue?
Listener.CONFIRM_DEFRAGIDS_TITLE=Defrag Ids
Listener.TREE_EDIT=Edit
Listener.TREE_INSERT=Insert Resource
Listener.TREE_DUPLICATE=Duplicate Resource
Listener.TREE_ADD=Create Resource
Listener.TREE_GROUP=Create Group
Listener.TREE_SORT=Sort by Name
Listener.TREE_DELETE=Delete
Listener.TREE_RENAME=Rename
LGM.TITLE=LateralGM: {0}
LGM.NEWGAME=<new game>
# Primary group names in resource tree.
# Note that primary group names are stored with GM6 files.
LGM.SPRITES=Grafikler
LGM.SOUNDS=Sesler
LGM.BACKGROUNDS=Arkaplanlar
LGM.PATHS=Yollar
LGM.SCRIPTS=Betikler
LGM.FONTS=Fontlar
LGM.TIMELINES=Zaman Aralýklarý
LGM.OBJECTS=Objeler
LGM.ROOMS=Odalar
LGM.GAMEINFO=Oyun Bilgisi
LGM.GAMESETTINGS=Genel Oyun Ayarlarý
LGM.EXTENSIONS=Çýkýntýlar
# Hints for LGM tool bar buttons
LGM.NEW=Yeni
LGM.OPEN=Yükle...
LGM.SAVE=Kaydet
LGM.SAVEAS=Farklý Kaydet...
LGM.EVENT_BUTTON=Olay seçici
LGM.SPLASH_START=Sensörler Hesaplanýyor
LGM.SPLASH_LIBS=Kütüphane Yükleniyor
LGM.SPLASH_TOOLS=Ýçerikler Oluþturuluyor
LGM.SPLASH_THREAD=Hiyerarþiv açýlýyor
LGM.SPLASH_MENU=Menü oluþturuluyor
LGM.SPLASH_UI=Arayüz Oluþturuluyor
LGM.SPLASH_LOGO=Reticulating Splines
LGM.SPLASH_TREE=Populating Tree
LGM.SPLASH_PLUGINS=Eklentiler yükleniyor
LGM.PLUGIN_MISSING_ENTRY=Giriþ noktasýnda Eklenti yok ({0})
LGM.PLUGIN_LOAD_ERROR=Bilgi: {0} Bir LGM Eklentisi deðildir: {1}: {2}
# JFileChooser filter descriptions
Util.ALL_SPI_IMAGES=Tüm SPI Desteklenmiþ resimler
Util.FILES={0} dosyalar
Util.ERROR_LOADING=Yüklenirken hata oluþtu {0}
Util.ERROR_TITLE=Hata
### Package resources ###
Sprite.ERROR_SUBIMAGE=Oyunun resimlerindeki alt resimlerde hata oluþtu {0} grafik {1}
### Package resources.library ###
LibManager.LOADING1=Kütüphane dosyasý yükleniyor {0}
LibManager.LOADINGN=Kütüphane dosyasý {0} içine yükleniyor
LibManager.ERROR_INVALIDFILE=Desktenlenmemiþ kütüphane dosyasý, bozuk veya geçersiz dosya: {0}
LibManager.ERROR_CLOSEFAILED=Dosya güvenli kapatma baþarýsýz
LibManager.ERROR_INVALIDACTION=Desteklenmemiþ hareket, yada \
bozuk/geçersiz hareket {0}, Kütüphane: {1} - olarak, versiyon = {2}
LibManager.ERROR_NOTFOUND=Dosya açýlamadý {0}: Dosya bulunamadý
LibManager.ERROR_READING=Dosya okunamadý {0}: \n{1}
### Package resources.sub ###
#Group Hint Text
MainEvent.EVENTS = {0} Olaylar
## Create
# Main Category
MainEvent.EVENT0 = Oluþum
# Format Expression for hint text
MainEvent.EVENT_HINT0 = {0} Olay
# Individual Event Names
Event.EVENT0_0 = Oluþum
## Destroy
# Main Category
MainEvent.EVENT1 = Yokoluþ
# Format Expression for hint text
MainEvent.EVENT_HINT1 = {0} Olay
# Individual Event Names
Event.EVENT1_0 = YokOluþ
## Alarm
# Main Category
MainEvent.EVENT2 = Alarm
# Format Expression for hint/report text
MainEvent.EVENT_HINT2 = Alarm Olayý {0}
# Individual Event Names
# note: X indicates a string that is formatted
Event.EVENT2_X = Alarm {0}
## Step
# Main Category
MainEvent.EVENT3 = Süreklilik
# Format Expression for hint/report text
MainEvent.EVENT_HINT3 = {0} Olay
# Individual Event Names
Event.EVENT3_0 = Normal Süreklilik
Event.EVENT3_1 = Süreklilik Baþý
Event.EVENT3_2 = Süreklilik Sonu
## Collision
# Main Category
MainEvent.EVENT4 = Çarpýþma
# Format Expression for hint/report text
MainEvent.EVENT_HINT4 = {0} Ýle çarpýþma
# Individual Event Names
# note: X indicates a string that is formatted
Event.EVENT4_X = {0}
## Keyboard
# Main Category
MainEvent.EVENT5 = Klavye
# Format Expression for hint/report text
MainEvent.EVENT_HINT5 = Klavye Eventi {0} Tuþu için
# Individual Event Names
# note: X indicates a string that is formatted
Event.EVENT5_X = <{0}>
Event.NO_KEY = Basýlmazsa
Event.ANY_KEY = Herhangi tuþ
## Mouse
# Main Category
MainEvent.EVENT6 = Mouse
# Format Expression for hint/report text
MainEvent.EVENT_HINT6 = Mouse Event for {0}
# Individual Event Names (in menu order)
Event.EVENT6_BUTTON = {2,choice,0#|1#Global }{0,choice,-1#No|0#Left|1#Right|2#Middle} \
{1,choice,0#Button|1#Pressed|2#Released}
Event.EVENT6_10 = Mouse Giriþi
Event.EVENT6_11 = Mouse Çýkýþý
Event.EVENT6_60 = Mouse Teker Yukarý
Event.EVENT6_61 = Mouse Teker Aþaðý
Event.EVENT6_JOYSTICK = Joystick {0} {1,choice,0#Left|1#Right|2#Up|3#Down|4#Button {2}}
## Other
# Main Category
MainEvent.EVENT7 = Diðer
# Format Expression for hint/report text
MainEvent.EVENT_HINT7 = Diðer olay: {0}
# Individual Event Names (in menu order)
Event.EVENT7_0 = Oda dýþý
Event.EVENT7_1 = Rakam Dýþý
Event.EVENT7_2 = Oyun Baþlangýcý
Event.EVENT7_3 = Oyun sonu
Event.EVENT7_4 = Oda baþý
Event.EVENT7_5 = Oda sonu
Event.EVENT7_6 = Yetersiz Hak
Event.EVENT7_9 = Yetersiz Can
Event.EVENT7_7 = Animasyon bitimi
Event.EVENT7_8 = Yol bitimi
Event.EVENT7_X = User Defined {0}
## Draw
# Main Category
MainEvent.EVENT8 = Çizim
# Format Expression for hint/report text
MainEvent.EVENT_HINT8 = {0} Olay
# Individual Event Names
Event.EVENT8_0 = Çizim
## Key Press
MainEvent.EVENT9 = Basýlý Tuþ
# Format Expression for hint/report text
MainEvent.EVENT_HINT9 = Key Pressed Event For {0}
# Individual Event Names
# note: X indicates a string that is formatted
Event.EVENT9_X = press <{0}>
## Key Release
# Main Category
MainEvent.EVENT10 = Tuþ tekrarla
# Format Expression for hint/report text
MainEvent.EVENT_HINT10 = Key Release Event For {0}
# Individual Event Names
# note: X indicates a string that is formatted
Event.EVENT10_X = release <{0}>
## Triggers
MainEvent.EVENT11 = Trigger
# Format Expression for hint/report text
MainEvent.EVENT_HINT11 = Trigger {0}
# Individual Event Names
# note: X indicates a string that is formatted
Event.EVENT11_X = Unsupported <{0}>
#Action
Action.UNKNOWN = Bilinmeyen aksiyon
Action.RELATIVE = tekrarla
Action.NOT = deðil
Action.APPLIES = Hepsi için {0}:
Action.APPLIES_OTHER = Diðer obje için:
Action.HINT_MORE = ... <Daha fazla>
### Package subframes ###
#Main Strings
GameSettingFrame.TITLE=Oyun ayarlarý
GameSettingFrame.BUTTON_SAVE=Kaydet
GameSettingFrame.BUTTON_DISCARD=Kaydetme
#Graphics tab
GameSettingFrame.TAB_GRAPHICS=Grafikler
GameSettingFrame.HINT_GRAPHICS=Grafik Ayarlarýný Düzenle
GameSettingFrame.FULLSCREEN=Tamekran modunda baþla
GameSettingFrame.SCALING_TITLE=Boyutlama
GameSettingFrame.SCALING_FIXED=Sabit Boyut (in %)
GameSettingFrame.SCALING_RATIO=Oranýný koru
GameSettingFrame.SCALING_FULL=Tam boyut
GameSettingFrame.INTERPOLATE=Boþta kalan yerleri dolgula
GameSettingFrame.BACKCOLOR=Odanýn dýþarýsýndaki renk:
GameSettingFrame.RESIZE=Oyuncu ekraný boyutlandýrabilir
GameSettingFrame.STAYONTOP=Pencere yukarda sabitlensin
GameSettingFrame.NOBORDER=Pencereli modda kenar çizme
GameSettingFrame.NOBUTTONS=Pencere kenarýna buton çizme
GameSettingFrame.DISPLAYCURSOR=Mouse göster
GameSettingFrame.FREEZE=Oyun odak kaybederse durdur
#Resolution Tab
GameSettingFrame.TAB_RESOLUTION=Çözünürlük
GameSettingFrame.HINT_RESOLUTION=Çözünürlük Ayarla
GameSettingFrame.USE_SYNC=Use synchronization to avoid tearing
GameSettingFrame.SET_RESOLUTION=Set the resolution of the screen
GameSettingFrame.TITLE_COLOR_DEPTH=Color depth
GameSettingFrame.NO_CHANGE=No change
GameSettingFrame.16_BIT=16 bit
GameSettingFrame.32_BIT=32 bit
GameSettingFrame.TITLE_RESOLUTION=Resolution
GameSettingFrame.320X240=320 X 240
GameSettingFrame.640X480=640 X 480
GameSettingFrame.800X600=800 X 600
GameSettingFrame.1024X768=1024 X 768
GameSettingFrame.1280X1024=1280 X 1024
GameSettingFrame.1600X1200=1600 X 1200
GameSettingFrame.TITLE_FREQUENCY=Frequency
GameSettingFrame.60HZ=60 Hz
GameSettingFrame.70HZ=70 Hz
GameSettingFrame.85HZ=85 Hz
GameSettingFrame.100HZ=100 Hz
GameSettingFrame.120HZ=120 Hz
#Other tab
GameSettingFrame.TAB_OTHER=Diðer
GameSettingFrame.HINT_OTHER=Diðerlerini Ayarlar
GameSettingFrame.TITLE_KEYS=Varsayýlan Týþlar
GameSettingFrame.KEY_ENDGAME=ESC ye Bas ve kapat
GameSettingFrame.KEY_INFO=F1 Oyun informasyonu göster
GameSettingFrame.KEY_SWITCHFULLSCREEN=F4 e Bas ve ekran modu deðiþtir
GameSettingFrame.SAVELOAD=F5 Kayýt F6 Yükle
GameSettingFrame.TITLE_PRIORITY=Game Process Priority
GameSettingFrame.PRIORITY_NORMAL=Normal
GameSettingFrame.PRIORITY_HIGH=Yüksek
GameSettingFrame.PRIORITY_HIHGEST=Çok Yüksek
#Loading Tab
GameSettingFrame.TAB_LOADING=Yükleniyor
GameSettingFrame.HINT_LOADING=Yükleniyor Ayarlarýný Düzenle
GameSettingFrame.TITLE_LOADING_IMAGE=Yükleme Resmi
GameSettingFrame.CUSTOM_LOAD_IMAGE=Kendi resmin
GameSettingFrame.CHANGE_IMAGE=Resmi deðiþtir
GameSettingFrame.MAKE_TRANSPARENT=Sol alt köþeyi transparan olarak ayarla
GameSettingFrame.ALPHA_TRANSPARENCY=Tranparanlýk
GameSettingFrame.TITLE_LOADING_PROGRESS_BAR=Durum Çubuðu
GameSettingFrame.NO_PROGRESS_BAR=Durum Çubuðu Yok
GameSettingFrame.DEF_PROGRESS_BAR=Varsayýlan Durum Çubuðu
GameSettingFrame.CUSTOM_PROGRESS_BAR=Kendi Çubuðun
GameSettingFrame.BACK_IMAGE=Arka Resim
GameSettingFrame.FRONT_IMAGE=Ön Resim
GameSettingFrame.SCALE_IMAGE=Çubuðu boyutlandýr
GameSettingFrame.GAME_ICON=Oyun Ýkonu
GameSettingFrame.CHANGE_ICON=Ýkon Deðiþtir
GameSettingFrame.GAME_ID=Oyun Deðeri
GameSettingFrame.RANDOMIZE=Karamsarlaþtýr
#Constants tab
GameSettingFrame.TAB_CONSTANTS=Constants
GameSettingFrame.HINT_CONSTANTS=Configure Constants
GameSettingFrame.IMPORT=Ýthal Et
GameSettingFrame.EXPORT=Ýhrac Et
GameSettingFrame.NAME=Ýsim
GameSettingFrame.VALUE=Deðer
GameSettingFrame.ADD=Ekle
GameSettingFrame.DELETE=Sil
GameSettingFrame.UP=Yukarý
GameSettingFrame.SORT=Sort
GameSettingFrame.INSERT=Ekle
GameSettingFrame.CLEAR=Temizle
GameSettingFrame.DOWN=Aþaðý
#Include tab
GameSettingFrame.TAB_INCLUDE=Aktarmalar
GameSettingFrame.HINT_INCLUDE=Aktarmalarý ayarla
GameSettingFrame.FILES_TO_INCLUDE=Exe nin içine aktarmalarý ekle
GameSettingFrame.ADD_INCLUDE=Ekle
GameSettingFrame.DELETE_INCLUDE=Sil
GameSettingFrame.CLEAR_INCLUDES=Temizle
GameSettingFrame.EXPORT_TO=Klasörü ihraç et
GameSettingFrame.SAME_FOLDER=Ayný dosya yazdýrýlabilir
GameSettingFrame.TEMP_DIRECTORY=Temel Yol
GameSettingFrame.OVERWRITE_EXISTING=Geçerli dosyalarýn üstüne yaz
GameSettingFrame.REMOVE_FILES_AT_END=Oyun bitince dosyalarý kaldýr
#Errors tab
GameSettingFrame.TAB_ERRORS=Hatalar
GameSettingFrame.HINT_ERRORS=Hata Mesajlarýný Düzenle
GameSettingFrame.ERRORS_DISPLAY=Hata Mesajlarýný Göster
GameSettingFrame.ERRORS_LOG=Oyun hatalarýný log dosyasýna kaydet
GameSettingFrame.ERRORS_ABORT=Tüm hatalarda duyur
GameSettingFrame.UNINITZERO=Deðersiz deðiþkenleri 0 olarak ata
GameSettingFrame.ERRORS_ARGS=Doldurulmamýþ scripti argumentlerinde hata ver
#Info tab
GameSettingFrame.TAB_INFO=Bilgi
GameSettingFrame.HINT_INFO=Bilgiyi Düzenle
GameSettingFrame.AUTHOR=Yapýmcý
GameSettingFrame.VERSION=Versiyon
GameSettingFrame.LASTCHANGED=Son Deðiþim
GameSettingFrame.INFORMATION=Ýnformasyon
#Errors and dialogs
GameSettingFrame.TITLE_ERROR=Hata
GameSettingFrame.ERROR_IMPORTING_CONSTANTS=Ýçerikler yüklenirken hata oluþtu
GameSettingFrame.TITLE_REPLACE_FILE=Dosyayý tekrarla
GameSettingFrame.ERROR_LOADING_IMAGE=Hatalý Yükleniyor Resmi
GameSettingFrame.REPLACE_FILE=Dosya zaten mevcut.Üstüne yazmak istermisin?
GameSettingFrame.ICO_FILES=Windows Ýkon Dosyalarý
GameSettingFrame.LGC_FILES=LGM Ýçerik dosyasý
GameSettingFrame.INVALID_ICON=Geçersiz ikon - Sadece 32 x 32 ikonlar desteklenmektedir
GameInformationFrame.MENU_FORMAT=Format
GameInformationFrame.WINDOW_TITLE=Pencere baþlýðý
GameInformationFrame.ALWAYS_ON_TOP=Her Zaman Yukarda
GameInformationFrame.TAB_SETTINGS=Ayarlar
GameInformationFrame.HINT_SETTINGS=Oyun informasyonu ayarlarýný düzenle
GameInformationFrame.MENU_FILE=Dosya
GameInformationFrame.CLOSESAVE=Kaydetme seçeneklerini kapat
GameInformationFrame.MENU_EDIT=Düzenle
GameInformationFrame.SELECTALL=Hepsini seç
GameInformationFrame.RESIZABLE=Pencereyi geniþletebilir yap
GameInformationFrame.HINT_INFO=Oyun informasyonunu düzenle
GameInformationFrame.TYPE_RTF=Zengin Metin Belgeleri
GameInformationFrame.TAB_INFO=Ýnformasyon
GameInformationFrame.LOAD=Dosyadan Yükle
GameInformationFrame.LOAD_TITLE=Dosyadan al
GameInformationFrame.FILESAVE=Dosyaya kaydet
GameInformationFrame.POSITION=Pozisyon
GameInformationFrame.SAVE_TITLE=Ýnformasyonu dosyaya kaydet
GameInformationFrame.SHOW_BORDER=Pencere kenarýný ve baþlýðýný göster
GameInformationFrame.COPY=Kopyala
GameInformationFrame.GOTO=Alana Git
GameInformationFrame.FONT=Font...
GameInformationFrame.TITLE=Oyun Ýnformasyonu
GameInformationFrame.PRINT=Yazdýr...
GameInformationFrame.PASTE=Yapýþtýr
GameInformationFrame.PAUSE=Ýnformasyon gösterilirken oyunu durdur
GameInformationFrame.CUT=Kes
GameInformationFrame.X=X:
GameInformationFrame.Y=Y:
GameInformationFrame.OPTIONS=Ayarlar...
GameInformationFrame.COLOR=Arkaplan Resmi
GameInformationFrame.WIDTH=Geniþlik:
GameInformationFrame.HEIGHT=Uzunluk:
GameInformationFrame.EMBED=Ýnformasyonu oyunun ana ekranýna göm
ResourceFrame.KEEPCHANGES=Buna deðiþiklikler yapýldý {0}. kaydedilsin mi?
ResourceFrame.KEEPCHANGES_TITLE=Kaynak deðiþti
ResourceFrame.SAVE=Kaydet
SoundFrame.NAME=Ýsim:
SoundFrame.LOAD=Sesi Yükle
SoundFrame.STORE=Sesi kaydet
SoundFrame.FILE=Dosya ismi: {0}
SoundFrame.KIND=Tür
SoundFrame.NORMAL=Normal ses
SoundFrame.BACKGROUND=Arkaplan Müziði
SoundFrame.THREE=3B ses
SoundFrame.MULT=Çoklu Medya Oynatýcýsýný kullan
SoundFrame.EFFECTS=Effects
SoundFrame.CHORUS=Chorus
SoundFrame.ECHO=Echo
SoundFrame.FLANGER=Flanger
SoundFrame.GARGLE=Gargle
SoundFrame.REVERB=Reverb
SoundFrame.VOLUME=Ses
SoundFrame.PAN=Pan
SoundFrame.PAN_CENTER=Merkez Pan
SoundFrame.PRELOAD=Ön Yükle
SoundFrame.EDIT=Sesi Düzenle
SoundFrame.SAVE=Kaydet
SoundFrame.FORMAT_SOUND=Ses Dosyalarý
SoundFrame.FORMAT_WAV=Wave dosyalarý
SoundFrame.FORMAT_MID=Midi dosyalarý
SoundFrame.FORMAT_MP3=MP3 dosyalarý
SoundFrame.FILE_OPEN=Aç
SoundFrame.FILE_MISSING=Dosya bulunamadý.\n\
Lütfen dosyayý doðrulayýn.
PathFrame.NAME=Ýsim:
PathFrame.X=X:
PathFrame.Y=Y:
PathFrame.SP=sp:
PathFrame.ADD=Ekle
PathFrame.INSERT=Ekle
PathFrame.DELETE=Sil
PathFrame.SMOOTH=Yumuþak
PathFrame.CLOSED=Kapalý
PathFrame.PRECISION=Hassas:
PathFrame.SNAP_X=X Sýçra:
PathFrame.SNAP_Y=Y Sýçra:
PathFrame.GRID=Izgara
PathFrame.NO_ROOM=<oda yok>
ScriptFrame.NAME=Ýsim:
ScriptFrame.EDIT=Düzenle
FontFrame.NAME=Ýsim:
FontFrame.FONT=Font:
FontFrame.SIZE=Boyut:
FontFrame.BOLD=Kalýn
FontFrame.ITALIC=Ýtalik
FontFrame.ANTIALIAS=AntiAlias
FontFrame.AA0=Kapalý
FontFrame.AA1=1
FontFrame.AA2=2
FontFrame.AA3=3
FontFrame.CHARRANGE=Karakter menzili
FontFrame.TO=ona
FontFrame.NORMAL=Normal
FontFrame.ALL=Hepsi
FontFrame.DIGITS=Rakamlar
FontFrame.LETTERS=Harfler
FontFrame.PREVIEW=ÖnÝzle:
FontFrame.PREVIEW_DEFAULT=AaBbCcDd
FontFrame.SAVE=Kaydet
SpriteFrame.NAME=Ýsim:
SpriteFrame.LOAD=Yükle
SpriteFrame.LOAD_STRIP=Dilimden Yükle
SpriteFrame.SAVE=Kaydet
SpriteFrame.PROPERTIES=Seçenekler
SpriteFrame.MASK=Maske
SpriteFrame.SUBIMAGES=AltResimler
SpriteFrame.PRECISE=Keskin
SpriteFrame.RECTANGLE=Dörtgen
SpriteFrame.DISK=Disk (gm8)
SpriteFrame.DIAMOND=Kristal (gm8)
SpriteFrame.SMOOTH=Yumuþak Kenarlar
SpriteFrame.PRELOAD=Deseni ÖnYükle
SpriteFrame.TRANSPARENT=Transparan Pixel
SpriteFrame.TRANSP_TIP=Sol Alt pixel transparan renk anahtarýdýr
SpriteFrame.ORIGIN=Orjin
SpriteFrame.X=X
SpriteFrame.Y=Y
SpriteFrame.CENTER=Merkez
SpriteFrame.COLLISION=Çarpýþma Kontrolü
SpriteFrame.BBOX=Sýçrayan Kutu
SpriteFrame.AUTO=Otomatik
SpriteFrame.FULL=Tam Resim
SpriteFrame.MANUAL=Manual
SpriteFrame.LEFT=Sol
SpriteFrame.RIGHT=Sað
SpriteFrame.TOP=Üst
SpriteFrame.BOTTOM=Alt
SpriteFrame.WIDTH=Geniþlik:
SpriteFrame.HEIGHT=Uzunluk:
SpriteFrame.NO_OF_SUBIMAGES=AltResim sayýsý:
SpriteFrame.CALC_TIP=Ctrl+SoLMouse ile ölç
SpriteFrame.CALC_CAPTION=Hýzý Ölç
SpriteFrame.CALC_ROOM_SPEED=Oda Hýzý:
SpriteFrame.CALC_IMAGE_SPEED=Resim Hýzý:
SpriteFrame.ANIM_SUBIMG=AltResim
SpriteFrame.ANIM_SPEED=<html><center>Animasyon<br>Hýz</center></html>
SpriteStripDialog.TITLE=Bir dilimden yükle
SpriteStripDialog.IMAGE_NUMBER=Resim sayýsý:
SpriteStripDialog.IMAGES_PER_ROW=Her satýr için resim:
SpriteStripDialog.CELL_WIDTH=Resim (Izgara) geniþliði:
SpriteStripDialog.CELL_HEIGHT=Resim (Izgara) yüksekliði:
SpriteStripDialog.HOR_CELL_OFFSET=Yatay Izgara kenarý dýþalaný:
SpriteStripDialog.VERT_CELL_OFFSET=Dikey Izgara kenarý dýþalaný:
SpriteStripDialog.HOR_PIXEL_OFFSET=Yatay birim dýþalaný:
SpriteStripDialog.VERT_PIXEL_OFFSET=Dikey birim dýþalaný:
SpriteStripDialog.HOR_SEP=Yatay Izgara kenarý:
SpriteStripDialog.VERT_SEP=Dikey ýzgara kenarý:
SpriteStripDialog.IMPORT=Ýthalet
SpriteStripDialog.CANCEL=Ýptal
TimelineFrame.NAME=Ýsim:
TimelineFrame.ADD=Ekle
TimelineFrame.CHANGE=Deðiþtir
TimelineFrame.DELETE=Sil
TimelineFrame.DUPLICATE=Çoðalt
TimelineFrame.SHIFT=Ayýr
TimelineFrame.MERGE=Birleþtir
TimelineFrame.CLEAR=Temizle
TimelineFrame.SAVE=Kaydet
TimelineFrame.MOMENTS=Süreçler:
TimelineFrame.ACTIONS=Aksiyonlar:
TimelineFrame.MOM_NUM=Süreç Numarasý:
TimelineFrame.MOM_CONFIRM=Eminmisin?
TimelineFrame.MOM_EXIST=Süreç zaten mevcut.
TimelineFrame.MOM_ADD=Süreç Ekle
TimelineFrame.MOM_CHANGE=Süreç Deðiþtir
TimelineFrame.MOM_DUPLICATE=Süreç Çoðalt
TimelineFrame.MOM_DELETE=Bu süre hala iþliyor.Silmek istiyormusun?
TimelineFrame.MOM_CLEAR=Tüm Süreçler Yok olsun mu?
TimelineFrame.MOM_SHIFT=Süreçleri Ayýr
TimelineFrame.MOM_MERGE=Süreçleri birleþtir
TimelineFrame.MOM_START=Süreden:
TimelineFrame.MOM_END=Süreye Kadar:
TimelineFrame.MOM_AMOUNT=Adet kadar:
GmObjectFrame.NAME=Ýsim:
GmObjectFrame.SPRITE=Grafik
GmObjectFrame.EVENTS=Olaylar:
GmObjectFrame.ACTIONS=Aksiyonlar:
GmObjectFrame.NEW=Yeni
GmObjectFrame.EDIT=Düzenle
GmObjectFrame.VISIBLE=Görünür
GmObjectFrame.SOLID=Solid
GmObjectFrame.DEPTH=Derinlik:
GmObjectFrame.DELETE=Sil
GmObjectFrame.ERROR=Hata
GmObjectFrame.PERSISTENT=Persistent
GmObjectFrame.NO_SPRITE=<resim yok>
GmObjectFrame.NO_PARENT=<ebeveyn yok>
GmObjectFrame.SAME_AS_SPRITE=<ayný resmi>
GmObjectFrame.LOOPING_PARENTS=Bu ebeveny hiyerarþiv de döngü oluþturucaktýr
GmObjectFrame.PARENT=Ebeveyn:
GmObjectFrame.MASK=Maske:
GmObjectFrame.INFO=Ýnformasyonu Göster
GmObjectFrame.SAVE=Kaydet
BackgroundFrame.NAME=Ýsim:
BackgroundFrame.WIDTH=Geniþlik:
BackgroundFrame.HEIGHT=Uzunluk:
BackgroundFrame.EDIT=Arkaplaný Düzenle
BackgroundFrame.TRANSPARENT=Tranparan
BackgroundFrame.SMOOTH=Yumuþak Kenarlar
BackgroundFrame.PRELOAD=Deseni ÖnYükle
BackgroundFrame.USE_AS_TILESET=Döþemeci olarak kullan
BackgroundFrame.SAVE=Kaydet
BackgroundFrame.TILE_PROPERTIES=Döþeme Seçenekleri
BackgroundFrame.TILE_WIDTH=Döþeme Geniþliði:
BackgroundFrame.TILE_HEIGHT=Döþeme Uzunluðu:
BackgroundFrame.H_OFFSET=Yatay Dýþalan:
BackgroundFrame.V_OFFSET=Dikey Dýþalan:
BackgroundFrame.H_SEP=Yatay Sep:
BackgroundFrame.V_SEP=Dikey Sep:
RoomFrame.STAT_X=x:
RoomFrame.STAT_Y=y:
RoomFrame.STAT_ID=id:
RoomFrame.STAT_OBJECT=obje:
RoomFrame.STAT_TILESET=döþemeci:
RoomFrame.TAB_OBJECTS=objeler
RoomFrame.TAB_SETTINGS=ayarlar
RoomFrame.TAB_TILES=döþemeler
RoomFrame.TAB_BACKGROUNDS=arkaplanlar
RoomFrame.TAB_VIEWS=bölmeler
RoomFrame.SAVE=Kaydet
# Code Editor
RoomFrame.TITLE_CHANGES=Deðiþiklikler
RoomFrame.CODE_CHANGED=Oluþum kodu {0} deðiþti. kaydetmek istermisiniz?
RoomFrame.TITLE_FORMAT_CREATION={0} Oluþum Kodu
# Objects
RoomFrame.OBJ_UNDERLYING=Ön oluþumu kaldýr
RoomFrame.OBJ_INSTANCES=Parça Düzenle
RoomFrame.OBJ_ADD=Ekle
RoomFrame.OBJ_DELETE=Sil
RoomFrame.OBJ_LOCKED=Kilitli
RoomFrame.OBJ_X=X:
RoomFrame.OBJ_Y=Y:
RoomFrame.OBJ_CODE=Parça oluþum kodu
RoomFrame.INSTANCE=Parça {0}
RoomFrame.NO_OBJECT=<obje yok>
# Settings
RoomFrame.NAME=Ýsim:
RoomFrame.CAPTION=Oda Baþlýðý:
RoomFrame.WIDTH=Yatay Geniþlik:
RoomFrame.HEIGHT=Dikey Geniþlik:
RoomFrame.SPEED=Hýz:
RoomFrame.PERSISTENT=Persistent
RoomFrame.CREATION_CODE=Oluþum Kodu
RoomFrame.GRID_VISIBLE=Izgara
RoomFrame.GRID_ISOMETRIC=Ýzometrik
RoomFrame.GRID=Izgara
RoomFrame.GRID_X=X:
RoomFrame.GRID_Y=Y:
RoomFrame.GRID_W=W:
RoomFrame.GRID_H=H:
RoomFrame.SHOW=Göster
RoomFrame.SHOW_OBJECTS=Objeler
RoomFrame.SHOW_TILES=Döþemeler
RoomFrame.SHOW_BACKGROUNDS=Arkaplanlar
RoomFrame.SHOW_FOREGROUNDS=Ön Planlar
RoomFrame.SHOW_VIEWS=Bölmeler
# Tiles
RoomFrame.TILE_ADD=Ekle
RoomFrame.TILE_EDIT=Düzenle
RoomFrame.TILE_BATCH=Batch
RoomFrame.TILE_UNDERLYING=Üst oluþumu kaldýr
RoomFrame.TILE_DELETE=Sil
RoomFrame.TILE_LOCKED=Kilitli
RoomFrame.TILESET=Döþemeci
RoomFrame.TILESET_X=X:
RoomFrame.TILESET_Y=Y:
RoomFrame.TILE=Döþeme
RoomFrame.TILE_X=X:
RoomFrame.TILE_Y=Y:
RoomFrame.TILE_LAYER=Derrinlik:
# Backgrounds
RoomFrame.DRAW_COLOR=Arkaplan rengi çiz
RoomFrame.COLOR=Renk:
RoomFrame.BACK=Arkaplan
RoomFrame.BACK_VISIBLE=Görünür
RoomFrame.BACK_FOREGROUND=ÖnceBölüm
RoomFrame.BACK_TILE_HOR=Dþöe Yat.
RoomFrame.BACK_TILE_VERT=Döþe Dik.
RoomFrame.BACK_STRETCH=Uzat
RoomFrame.BACK_X=X
RoomFrame.BACK_Y=Y
RoomFrame.BACK_HSPEED=Yatay Hýz:
RoomFrame.BACK_VSPEED=Dikey Hýz:
RoomFrame.NO_BACKGROUND=<Arkaplan Yok>
# Views
RoomFrame.ENABLE_VIEWS=Ekran görüntü bölmeyi aktifleþtir
RoomFrame.VIEW=Görüntü
RoomFrame.VIEW_ENABLED=Oda baþladýðýnda göster
RoomFrame.VIEW_IN_ROOM=Þurasýný göster
RoomFrame.VIEW_X=X:
RoomFrame.VIEW_Y=Y:
RoomFrame.VIEW_W=W:
RoomFrame.VIEW_H=H:
RoomFrame.PORT=Þurasýnda göster
RoomFrame.PORT_X=X:
RoomFrame.PORT_Y=Y:
RoomFrame.PORT_W=W:
RoomFrame.PORT_H=H:
RoomFrame.FOLLOW=Obje takip
RoomFrame.VIEW_HORIZONTAL=Yatay
RoomFrame.VIEW_VERTICAL=Dikey
RoomFrame.VIEW_BORDER=Kenar
RoomFrame.VIEW_SPEED=Hýz
RoomEditor.LOCKED=Kilitli
RoomEditor.CREATION_CODE=Var oluþ Kodu
ActionFrame.SAVE = Kaydet
ActionFrame.DISCARD = Ýptal
ActionFrame.APPLIES = Uygulanacak
ActionFrame.SELF = Kendi
ActionFrame.OTHER = Diðer
ActionFrame.OBJECT = Obje:
ActionFrame.UNKNOWN = <Argument {0}>:
ActionFrame.RELATIVE = Sürekli
ActionFrame.NOT = Yok
ActionFrame.KEEPCHANGES=Bu dosyaya deðiþiklikler yapýldý {0}. Korumak istermisiniz?
ActionFrame.KEEPCHANGES_TITLE=Olay Deðiþtirildi
ArgumentComponent.NO_SELECTION = <yok {0}>
ArgumentComponent.SPRITE = grafik
ArgumentComponent.SOUND = ses
ArgumentComponent.BACKGROUND = arkaplan
ArgumentComponent.PATH = yol
ArgumentComponent.SCRIPT = betik
ArgumentComponent.OBJECT = obje
ArgumentComponent.ROOM = oda
ArgumentComponent.FONT = font
ArgumentComponent.TIMELINE = zamanaralýðý
EventFrame.TITLE=Olay belirleyici
EventFrame.ADD=Ekle
EventFrame.REPLACE=Tekrarla
EventFrame.NO_LINK=<baðlantý yok>
EventFrame.KEY_SELECTOR=Tuþ Belirleyici
EventFrame.COLLISION_OBJECT=Obje Çarpýþma
EventFrame.CHOOSE_OBJECT=<obje seç>
EventFrame.FRAME_LINK=Çerçeve baðlantýsý
EventFrame.FUNCTION=Fonksiyon
EventFrame.ALWAYS_ON_TOP=Her zaman üstte
EventFrame.GLOBAL_MOUSE=Global Mouse
EventFrame.JOYSTICK_1=Joystick 1
EventFrame.JOYSTICK_2=Joystick 2
EventFrame.DUPLICATE=Çoðalt
EventFrame.USER_DEFINED=Belirlenmiþ Olay
EventFrame.DOUBLE_CLICK=<HTML>(Eklemek için Çift sol týk<br>yada sað týkla)</HTML>