initialize |
|
setSpriteset |
|
windowWidth |
|
windowHeight |
|
maxLines |
|
createBackBitmap |
|
createBackSprite |
|
numLines |
|
messageSpeed |
|
isBusy |
|
update |
|
updateWait |
|
updateWaitCount |
|
updateWaitMode |
|
setWaitMode |
|
callNextMethod |
|
isFastForward |
|
push |
|
clear |
|
wait |
|
waitForEffect |
|
waitForMovement |
|
addText |
|
pushBaseLine |
|
popBaseLine |
|
waitForNewLine |
|
popupDamage |
|
performActionStart |
|
performAction |
|
performActionEnd |
|
performDamage |
|
performMiss |
|
performRecovery |
|
performEvasion |
|
performMagicEvasion |
|
performCounter |
|
performReflection |
|
performSubstitute |
|
performCollapse |
|
showAnimation |
|
showAttackAnimation |
|
showActorAttackAnimation |
|
showEnemyAttackAnimation |
|
showNormalAnimation |
|
animationBaseDelay |
|
animationNextDelay |
|
refresh |
|
drawBackground |
|
backRect |
|
backColor |
|
backPaintOpacity |
|
drawLineText |
|
startTurn |
|
startAction |
|
endAction |
|
displayCurrentState |
|
displayRegeneration |
|
displayAction |
|
displayCounter |
|
displayReflection |
|
displaySubstitute |
|
displayActionResults |
|
displayFailure |
|
displayCritical |
|
displayDamage |
|
displayMiss |
|
displayEvasion |
|
displayHpDamage |
|
displayMpDamage |
|
displayTpDamage |
|
displayAffectedStatus |
|
displayAutoAffectedStatus |
|
displayChangedStates |
|
displayAddedStates |
|
displayRemovedStates |
|
displayChangedBuffs |
|
displayBuffs |
|
makeHpDamageText |
|
makeMpDamageText |
|
makeTpDamageText |
|