| initialize |
|
| create |
|
| start |
|
| update |
|
| updateBattleProcess |
|
| isAnyInputWindowActive |
|
| changeInputWindow |
|
| stop |
|
| terminate |
|
| needsSlowFadeOut |
|
| updateStatusWindow |
|
| updateWindowPositions |
|
| createDisplayObjects |
|
| createSpriteset |
|
| createAllWindows |
|
| createLogWindow |
|
| createStatusWindow |
|
| createPartyCommandWindow |
|
| createActorCommandWindow |
|
| createHelpWindow |
|
| createSkillWindow |
|
| createItemWindow |
|
| createActorWindow |
|
| createEnemyWindow |
|
| createMessageWindow |
|
| createScrollTextWindow |
|
| refreshStatus |
|
| startPartyCommandSelection |
|
| commandFight |
|
| commandEscape |
|
| startActorCommandSelection |
|
| commandAttack |
|
| commandSkill |
|
| commandGuard |
|
| commandItem |
|
| selectNextCommand |
|
| selectPreviousCommand |
|
| selectActorSelection |
|
| onActorOk |
|
| onActorCancel |
|
| selectEnemySelection |
|
| onEnemyOk |
|
| onEnemyCancel |
|
| onSkillOk |
|
| onSkillCancel |
|
| onItemOk |
|
| onItemCancel |
|
| onSelectAction |
|
| endCommandSelection |
|