initialize |
|
create |
|
start |
|
update |
|
updateBattleProcess |
|
isAnyInputWindowActive |
|
changeInputWindow |
|
stop |
|
terminate |
|
needsSlowFadeOut |
|
updateStatusWindow |
|
updateWindowPositions |
|
createDisplayObjects |
|
createSpriteset |
|
createAllWindows |
|
createLogWindow |
|
createStatusWindow |
|
createPartyCommandWindow |
|
createActorCommandWindow |
|
createHelpWindow |
|
createSkillWindow |
|
createItemWindow |
|
createActorWindow |
|
createEnemyWindow |
|
createMessageWindow |
|
createScrollTextWindow |
|
refreshStatus |
|
startPartyCommandSelection |
|
commandFight |
|
commandEscape |
|
startActorCommandSelection |
|
commandAttack |
|
commandSkill |
|
commandGuard |
|
commandItem |
|
selectNextCommand |
|
selectPreviousCommand |
|
selectActorSelection |
|
onActorOk |
|
onActorCancel |
|
selectEnemySelection |
|
onEnemyOk |
|
onEnemyCancel |
|
onSkillOk |
|
onSkillCancel |
|
onItemOk |
|
onItemCancel |
|
onSelectAction |
|
endCommandSelection |
|