| initialize |
|
| initMembers |
|
| setup |
|
| actorId |
|
| actor |
|
| name |
|
| setName |
|
| nickname |
|
| setNickname |
|
| profile |
|
| setProfile |
|
| characterName |
|
| characterIndex |
|
| faceName |
|
| faceIndex |
|
| battlerName |
|
| clearStates |
|
| eraseState |
|
| resetStateCounts |
|
| initImages |
|
| expForLevel |
|
| initExp |
|
| currentExp |
|
| currentLevelExp |
|
| nextLevelExp |
|
| nextRequiredExp |
|
| maxLevel |
|
| isMaxLevel |
|
| initSkills |
|
| initEquips |
|
| equipSlots |
|
| equips |
|
| weapons |
|
| armors |
|
| hasWeapon |
|
| hasArmor |
|
| isEquipChangeOk |
|
| changeEquip |
|
| forceChangeEquip |
|
| tradeItemWithParty |
|
| changeEquipById |
|
| isEquipped |
|
| discardEquip |
|
| releaseUnequippableItems |
|
| clearEquipments |
|
| optimizeEquipments |
|
| bestEquipItem |
|
| calcEquipItemPerformance |
|
| isSkillWtypeOk |
|
| isWtypeEquipped |
|
| refresh |
|
| isActor |
|
| friendsUnit |
|
| opponentsUnit |
|
| index |
|
| isBattleMember |
|
| isFormationChangeOk |
|
| currentClass |
|
| isClass |
|
| skills |
|
| usableSkills |
|
| traitObjects |
|
| attackElements |
|
| hasNoWeapons |
|
| bareHandsElementId |
|
| paramMax |
|
| paramBase |
|
| paramPlus |
|
| attackAnimationId1 |
|
| attackAnimationId2 |
|
| bareHandsAnimationId |
|
| changeExp |
|
| levelUp |
|
| levelDown |
|
| findNewSkills |
|
| displayLevelUp |
|
| gainExp |
|
| finalExpRate |
|
| benchMembersExpRate |
|
| shouldDisplayLevelUp |
|
| changeLevel |
|
| learnSkill |
|
| forgetSkill |
|
| isLearnedSkill |
|
| hasSkill |
|
| changeClass |
|
| setCharacterImage |
|
| setFaceImage |
|
| setBattlerImage |
|
| isSpriteVisible |
|
| startAnimation |
|
| performActionStart |
|
| performAction |
|
| performActionEnd |
|
| performAttack |
|
| performDamage |
|
| performEvasion |
|
| performMagicEvasion |
|
| performCounter |
|
| performCollapse |
|
| performVictory |
|
| performEscape |
|
| makeActionList |
|
| makeAutoBattleActions |
|
| makeConfusionActions |
|
| makeActions |
|
| onPlayerWalk |
|
| updateStateSteps |
|
| showAddedStates |
|
| showRemovedStates |
|
| stepsForTurn |
|
| turnEndOnMap |
|
| checkFloorEffect |
|
| executeFloorDamage |
|
| basicFloorDamage |
|
| maxFloorDamage |
|
| performMapDamage |
|
| clearActions |
|
| inputtingAction |
|
| selectNextCommand |
|
| selectPreviousCommand |
|
| lastMenuSkill |
|
| setLastMenuSkill |
|
| lastBattleSkill |
|
| setLastBattleSkill |
|
| lastCommandSymbol |
|
| setLastCommandSymbol |
|
| testEscape |
|
| meetsUsableItemConditions |
|