initialize |
|
initMembers |
|
setup |
|
actorId |
|
actor |
|
name |
|
setName |
|
nickname |
|
setNickname |
|
profile |
|
setProfile |
|
characterName |
|
characterIndex |
|
faceName |
|
faceIndex |
|
battlerName |
|
clearStates |
|
eraseState |
|
resetStateCounts |
|
initImages |
|
expForLevel |
|
initExp |
|
currentExp |
|
currentLevelExp |
|
nextLevelExp |
|
nextRequiredExp |
|
maxLevel |
|
isMaxLevel |
|
initSkills |
|
initEquips |
|
equipSlots |
|
equips |
|
weapons |
|
armors |
|
hasWeapon |
|
hasArmor |
|
isEquipChangeOk |
|
changeEquip |
|
forceChangeEquip |
|
tradeItemWithParty |
|
changeEquipById |
|
isEquipped |
|
discardEquip |
|
releaseUnequippableItems |
|
clearEquipments |
|
optimizeEquipments |
|
bestEquipItem |
|
calcEquipItemPerformance |
|
isSkillWtypeOk |
|
isWtypeEquipped |
|
refresh |
|
isActor |
|
friendsUnit |
|
opponentsUnit |
|
index |
|
isBattleMember |
|
isFormationChangeOk |
|
currentClass |
|
isClass |
|
skills |
|
usableSkills |
|
traitObjects |
|
attackElements |
|
hasNoWeapons |
|
bareHandsElementId |
|
paramMax |
|
paramBase |
|
paramPlus |
|
attackAnimationId1 |
|
attackAnimationId2 |
|
bareHandsAnimationId |
|
changeExp |
|
levelUp |
|
levelDown |
|
findNewSkills |
|
displayLevelUp |
|
gainExp |
|
finalExpRate |
|
benchMembersExpRate |
|
shouldDisplayLevelUp |
|
changeLevel |
|
learnSkill |
|
forgetSkill |
|
isLearnedSkill |
|
hasSkill |
|
changeClass |
|
setCharacterImage |
|
setFaceImage |
|
setBattlerImage |
|
isSpriteVisible |
|
startAnimation |
|
performActionStart |
|
performAction |
|
performActionEnd |
|
performAttack |
|
performDamage |
|
performEvasion |
|
performMagicEvasion |
|
performCounter |
|
performCollapse |
|
performVictory |
|
performEscape |
|
makeActionList |
|
makeAutoBattleActions |
|
makeConfusionActions |
|
makeActions |
|
onPlayerWalk |
|
updateStateSteps |
|
showAddedStates |
|
showRemovedStates |
|
stepsForTurn |
|
turnEndOnMap |
|
checkFloorEffect |
|
executeFloorDamage |
|
basicFloorDamage |
|
maxFloorDamage |
|
performMapDamage |
|
clearActions |
|
inputtingAction |
|
selectNextCommand |
|
selectPreviousCommand |
|
lastMenuSkill |
|
setLastMenuSkill |
|
lastBattleSkill |
|
setLastBattleSkill |
|
lastCommandSymbol |
|
setLastCommandSymbol |
|
testEscape |
|
meetsUsableItemConditions |
|