6a. Menu Behaviour - hfjooste/UltimateMenu GitHub Wiki

The menu behaviour is split up into 3 different parts:

  1. Active: Used whenever the menu is the top-most one currently receiving input
  2. Inactive: Used whenever the menu is not the top-most one
  3. Removed: Used whenever a menu is completely removed (popped)

Active

Property Description
Pause when active Automatically pause the game whenever this menu is active
Blur Screen when Active Apply a blur effect below the menu to the entire screen whenever this menu is active
Blur Screen Strength The strength of the blur effect applied to the screen

Inactive

Property Description
Always Active Keep this menu active even if another menu is added. Enabling this will disable all the inactive behaviour
Unpause when Inactive Automatically unpause the game whenever this menu becomes inactive
Hide when Inactive Automatically hide this menu whenever it becomes inactive
Blur Screen when Inactive Apply a blur effect above the menu to the entire screen whenever this menu becomes inactive
Blur Screen Strength The strength of the blur effect applied to the screen
Blur Menu when Inactive Apply a blur effect above the menu whenever this menu becomes inactive
Blur Menu Strength The strength of the blur effect applied to the menu

Removed

Property Description
Unpause when Removed Automatically unpause the game whenever this menu is removed
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