The menu behaviour is split up into 3 different parts:
-
Active: Used whenever the menu is the top-most one currently receiving input
-
Inactive: Used whenever the menu is not the top-most one
-
Removed: Used whenever a menu is completely removed (popped)
Property |
Description |
Pause when active |
Automatically pause the game whenever this menu is active |
Blur Screen when Active |
Apply a blur effect below the menu to the entire screen whenever this menu is active |
Blur Screen Strength |
The strength of the blur effect applied to the screen |
Property |
Description |
Always Active |
Keep this menu active even if another menu is added. Enabling this will disable all the inactive behaviour |
Unpause when Inactive |
Automatically unpause the game whenever this menu becomes inactive |
Hide when Inactive |
Automatically hide this menu whenever it becomes inactive |
Blur Screen when Inactive |
Apply a blur effect above the menu to the entire screen whenever this menu becomes inactive |
Blur Screen Strength |
The strength of the blur effect applied to the screen |
Blur Menu when Inactive |
Apply a blur effect above the menu whenever this menu becomes inactive |
Blur Menu Strength |
The strength of the blur effect applied to the menu |
Property |
Description |
Unpause when Removed |
Automatically unpause the game whenever this menu is removed |