Code Review 13 PrivateClass for Splitting up Large Classes - herougo/SoftwareEngineerKnowledgeRepository GitHub Wiki

Prompt

I have a (C#) 1000-line class called CustomComponent in 1 file and I would like to split the code into multiple files (not using partial classes).

Here is an approach I've been thinking of.

  1. Extract all private fields into a class called PrivateCustomComponent and have the CustomComponent class use it with the _private field.
  2. Replace all instances of those private _field usages with _private.Field.
  3. Categorize each class method, and put them in separate files (e.g. render-related methods goes in a PrivateCustomComponentRender class with constructor PrivateCustomComponentRender(customComponent, privateCustomComponent)).
  4. In the PrivateCustomComponent constructor, build all of these "sub-classes".

Response

ChatGPT Summarized

The Problem

You’re still keeping:

  • One giant state object
  • Full cross-access between everything
  • Implicit coupling between sub-classes

This leads to:

A distributed god object.

You didn't reduce responsibility — you just moved it.

Instead of:

1 god class

You now have:

1 god state object
+ 5 god method buckets

Everything still depends on everything.

The Core Architectural Question

The real question isn’t:

“How do I split this into files?”

It’s:

“How do I split responsibilities?”

That’s a design problem, not a file problem.


A Better Pattern (Works in C# and JS)

Instead of grouping by method type, group by responsibility.

Identify Real Responsibilities

Example responsibilities:

  • Rendering
  • State management
  • Event handling
  • Validation
  • Data transformation
  • DOM interaction
  • API communication

Each one becomes a real object.


Example Refactor

Before (God Class)

class CustomComponent
{
    private List<Item> _items;
    private bool _isLoading;

    public void Render() { }
    public void AttachEvents() { }
    public void Validate() { }
    public void LoadData() { }
}

After (Composable Architecture)
class CustomComponent
{
    private readonly ComponentState _state;
    private readonly ComponentRenderer _renderer;
    private readonly ComponentEvents _events;

    public CustomComponent()
    {
        _state = new ComponentState();
        _renderer = new ComponentRenderer(_state);
        _events = new ComponentEvents(_state, _renderer);
    }

    public void Init()
    {
        _renderer.Render();
        _events.Attach();
    }
}

Why This Is Better

1. Real Encapsulation

Each class:

  • Has a focused job
  • Has limited dependencies
  • Can be tested in isolation
2. No Mega _private Object

State is explicit. Dependencies are explicit. No hidden god container.

3. Works Perfectly in JavaScript

This pattern maps 1:1 to JS:

class CustomComponent {
    constructor() {
        this.state = new ComponentState();
        this.renderer = new ComponentRenderer(this.state);
        this.events = new ComponentEvents(this.state, this.renderer);
    }
}

When Your _private Pattern Is Acceptable

Your approach works if:

  • You're just organizing files
  • The class already has a clear single responsibility
  • You're mainly trying to reduce file size

But if the class is large because it does too much, that approach won't fix the architecture.

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