Future Development - hassedtm/Lies-Kill-Case-Zero GitHub Wiki

Lies Kill: Case Zero is an active project, while playable, it is undergoing further refinement. This page outlines the issues being addressed and planned enhancements for future versions.

⚠️Gameplay Note: This page discusses known issues and planned changes that might affect your gameplay experience. Some details may hint at deductive shortcuts if you haven't played the game yet.

Known Issues & Planned Fixes: I know that there are areas needing improvement in the current version and actively working on solutions:

  • Refining AI NPC Dialogue Logic (Hints at current gameplay balance)
  • Issue: In the current implementation, some dialogue generated by the AI-driven NPCs can be overly generic or evasive ( responses like "It was all so chaotic," "I'd rather not talk about it"). This makes the guilty party's responses more noticeable than intended, reducing the challenge of the mystery.
  • Planned Action: I am working on refining the prompt engineering techniques and potentially implementing more sophisticated dialogue management logic. The goal is to provide more varied, subtle, and character-specific responses that maintain suspense and make deductions more rewarding.
  • Improving AI Interaction Stability (Timeouts):
  • Issue: The game occasionally experiences timeouts when waiting for responses from the locally run Ollama instance. This can interrupt gameplay flow.
  • Planned Action: Investigation suggests that the root cause of these timeouts could be API call efficiency, model response times, or network factors. Future work will focus on implementing migration strategies such as optimizing AI requests, adjusting timeout thresholds where appropriate, and improving error handling to make the interaction more robust and seamless.

Planned Features & Enhancements: Beyond addressing the known issues above, I have several exciting features and improvements planned to enrich the gameplay experience and visual presentation:

  • Visual & UI Overhaul:
  • Implement a complete UI redesign featuring an illustrated start screen, custom buttons, and a cohesive visual style.
  • Standardize typography by implementing fonts that align aesthetically with the new UI design and game theme.
  • Add dynamic character sprites whose expressions change on the context and detect the emotion of the AI's dialogue responses.
  • Gameplay Expansion:
  • Implement the core 'Crime Reenactment' gameplay mechanic.
  • Audio Integration:
  • Integrate sound effects to enhance immersion for key actions, UI interactions, dialogue progression, and atmospheric moments.
  • Compose an original soundtrack to match the game's mood and heighten the atmosphere during different gameplay phases.
  • Technical Refinement:
  • Continue code refactoring and optimization efforts to improve performance and maintainability.