GUIButton - hampussandberg/HexConnect GitHub Wiki
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Struct
/*
* @name GUIButton
* @brief - A button with a callback function which are called when running
* the function GUI_CheckAllActiveButtonsForTouchEventAt() with
* appropriate arguments.
* - A button can have either one or two rows of text. No check is
* done to make sure the text will fit inside the button so the
* user has to make sure the button is big enough.
* - The maximum length of the text is determined by the text
* variable you send when calling the GUI_AddButton function. You
* have to make sure you don't send any bigger text than this
* using the GUI_SetButtonTextForRow function as that will
* probably corrupt data! Think of it as static from when
* compiling.
*/
typedef struct
{
/* Basic information about the object */
GUIObject object;
/* Colors */
guiColor state1TextColor;
guiColor state1BackgroundColor;
guiColor state2TextColor;
guiColor state2BackgroundColor;
guiColor pressedTextColor;
guiColor pressedBackgroundColor;
/* The state of the button */
GUIButtonState buttonState;
GUIButtonState lastButtonState;
/* Pointer to a callback function called when a touch event has happened */
void (*touchCallback)(GUITouchEvent, uint32_t);
/* Two rows of text can be displayed and it must have at least one row */
char* text[2];
FONT* font;
/* Internal stuff - Do not touch! */
uint32_t numOfChar[2];
uint32_t textWidth[2];
uint32_t textHeight[2];
} GUIButton;
Example Init
TODO