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Skeewb
A minimalist, modular voxel game/engine with focus on flexibility and performance
Modules
The whole engine is split into different, swappable modules, which are libraries (.dll/.so) loaded at runtime by the core executable.
Each Module can communicate with other modules by the core config/resource system and interfaces.
Compiling
Prerequisites
- C compiler: gcc/clang/mingw-w64
- Cmake
- SDL required libraries (Linux)
Linux (gcc/clang) / Windows (MinGW)
git clone https://github.com/hadron13/Skeewb.git --recurse-submodules
cd Skeewb
gcc crane.c -o crane # clang works too
./crane # may be .exe in Windows
Creating a module
An example module can be created using the following commands:
./crane example
cd examplemod
gcc crane.c -o crane # examplemod's own crane
./crane
Check Getting Started for more information.