Graphics - gusenov/kb GitHub Wiki

3D

Pixar

OpenUSD

OpenGL

Wikipedia

Scene

Blender

Simulation

Scripting

Maya

Autodesk 3dsMax

Inkscape

Cloud

Rendering

Engines

Filament

Three.js

Ray Tracing

Path tracing

Vulkan

Octree

Q&A

NVIDIA

  • NVIDIA Research
  • NVIDIA / Vertex Shaders
    • programmable Vertex Shaders enable an unlimited palette of visual effects that can be rendered in real time
    • Objects in a 3D scene are typically described using triangles, which in turn are defined by their vertices.
    • A vertex is the corner of the triangle where two edges meet, and thus every triangle is composed of three vertices.
    • A vertex shader is a graphics processing function used to add special effects to objects in a 3D environment by performing mathematical operations on the objects' vertex data. Each vertex can be defined by many different variables. For instance, a vertex is always defined by its location in a 3D environment using the x-, y-, and z- coordinates. Vertices may also be defined by colors, coordinates. Vertices may also be defined by colors, textures, and lighting characteristics. Vertex Shaders don't actually change the type of data; they simply change the values of the data, so that a vertex emerges with a different color, different textures, or a different position in space.
    • developers can use Vertex Shaders to breathe life and personality into characters and environments, such as fog that dips into a valley and curls over a hill; or true-to-life facial animation such as dimples or wrinkles that appear when a character smiles.
    • Examples of vertex shading effects include: matrix palette skinning, which allows programmers to create realistic character animation with up to 32 "bones" per joint, allowing them to move and flex convincingly; deformation of surfaces, which gives developers the power to create realistic surfaces such as waves and water that ripples; and vertex morphing, which is used to morph triangle meshes from one shape to another, providing smooth skeletal animation. These are just a few of the virtually infinite number of effects developers can create using Vertex Shaders. By customizing skinning and motion, developers can create life-like personalities for characters and scenes, thereby intensifying the graphics experience.
  • GPUGems 1, 2, 3

Image Processing

Human

Courses

Conferences

Intel

Books

Camera

Papers