Shaders - gtsh77/MOHTools GitHub Wiki
Note: The in game surface types are not the same as the search keywords material types.
The surface type for a shader is specified via a "surfaceparm type" line, where type is the surface type to use.
Example: surfaceparm wood
Note that only one surface type can be used at a time, and so only one should be specified in a shader.
Here's a list of each of the surface types that can be specified:
wood
- wooden surface
metal
- metal surface (like metal plating)
stone
- stone or rock surface
dirt
- dirt surface
grill
- metal grill surface
grass
- grass covered surface
mud
- muddy or squishy sounding surface
puddle
- water puddle surface
glass
- glass surface
gravel
- rocky gravel surface
sand
- sandy surface
foliage
- tree tops, bushes, or leaf covered surface
snow
- snow covered surface
carpet
- carpeted surface