Syscalls - gtrxAC/gxarch GitHub Wiki
gxarch has 3 system calls for managing graphics and sound. Syscalls are done with the sys
instruction. They work a bit like functions, they receive arguments given with the arg
instruction. Each syscall has a numeric ID, just like instructions. There are constants for syscall IDs starting with SYS_
in common.gxs.
Draws a part of the tileset starting at (sx
, sy
) with size width
× height
on the screen starting at (x
, y
).
Finishes drawing the current frame, shows it on screen, updates keyboard and mouse related registers, and waits 1/60 sec before starting to draw the next frame (60 fps).
Plays a sound of the specified type, frequency, sustain and delay. Frequency and time values are currently in unspecified units. There are 4 sound types, each with constants in common.gxs. There can be one sound of each type playing at the same time, giving 4 sound channels.
- 0
SND_SQUARE
- 1
SND_SAWTOOTH
- 2
SND_SINE
- 3
SND_NOISE