Future features - grod/Grod3d GitHub Wiki

  • Optional normal / specular / bump / ambient occlusion map for phong shader.
  • Dynamic, real time, shader build depending on what resources you use. (maps, textures, colors etc.)
  • MD2 and MD3 support with animations.
  • Shadow mapping

To be researched and tested (dream features):

  • Shadow Volumes.
  • Screen Space Ambient Occlusion.
  • Deferred Shading.