Future features - grod/Grod3d GitHub Wiki
- Optional normal / specular / bump / ambient occlusion map for phong shader.
- Dynamic, real time, shader build depending on what resources you use. (maps, textures, colors etc.)
- MD2 and MD3 support with animations.
- Shadow mapping
To be researched and tested (dream features):
- Shadow Volumes.
- Screen Space Ambient Occlusion.
- Deferred Shading.