Installation - grimmash/tors_tomb_of_the_nine_gods GitHub Wiki
Installation Instructions
- Navigate to
Add-on Modules
in Foundry - At the bottom of the window, use the
Install Module
option- For a Foundry Listing installation:
- Search for Tor's Tomb of the Nine Gods
- Click
Install
- For a manual installation:
- In the
Manifest URL
field enter: https://raw.githubusercontent.com/grimmash/tors_tomb_of_the_nine_gods/main/module.json - Click 'Install'
- In the
- For a Foundry Listing installation:
- Open a game world
- Activate the Module
- Import scenes/macros/journals/etc from the
Tor TotNG
compendiums - Populate the map with monsters, notes, etc as you see fit
Using Content After Installation
All the content of this module is held in Compendiums
. Currently there are four:
- Tor TotNG Scenes - All the maps, two versions for each floor
- Tor TotNG Journals - WIP, documenting the content in-module
- Tor TotNG Actors - Empty, placeholder for future content
- Tor TotNG Macros - Empty, placeholder for future content
To use the scenes or journals, simply drag them from the Compendium
to the Scenes
or Journals
in game.
Tor's Maps and Grimmash's Maps
You'll find two version of each map: One by Tor, the artist, and one by Grimmash, the guy putting making this module to share the maps in a ready to play format. The maps are names "Level X Tor Walls" and "Level X Grimmash Walls", respectively. We decided to give you both versions because why not? Pick the style you like best, or use either as a springboard to make the maps your own! Short descriptions of the general differences below, a longer article from mostly Tor in Walling Approaches.
Tor's Maps
Tor uses a lot more third party modules than Grimmash do for teleportation and macro graphic effects. He also uses walls in a looser style to show off art and make moving tokens easier. These maps include lots of landscape walls and such. There are also visual effects on some drawings provided by macros.
Grimmash's Maps
Tighter, a little more claustrophobic in places, no third party mods, and less animation. A more bare bones, "I'll adjust it while we play" approach to running the maps.