Design Language - griffingilreath/Punch-Card-Project GitHub Wiki
Design Language Research
This document serves as an index to our comprehensive design language research, which informs the visual aesthetics and interaction patterns of the Punch Card Display System.
Available Research Documents
Interface Design History
An extensive examination of historical interface design languages that influence our project, including:
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Early Apple UI Design Language (1970sā1980s)
- Text-based origins in Apple II systems
- The groundbreaking shift to Graphical User Interfaces with Lisa and Macintosh
- Key aesthetics and design principles that defined early Apple interfaces
- Bitmap iconography and typography constraints
- Mouse-driven interaction paradigms
- Technical and cultural factors shaping the design decisions
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The EPA's 1977 Unified Visual Design System
- Background on this landmark government design system
- Design principles and rationale guiding the system's development
- Visual language components including typography, color coding, and layout grids
- The system's broader impact on design standards and government communications
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Cultural and Societal Design Trends in Early Computing
- ASCII art and text-based aesthetics that emerged from technical constraints
- Industrial design trends in hardware that influenced user experience
- Evolution of human-computer interaction models
- Standardization efforts that created common visual languages across platforms
- Legacy of early design constraints in modern computing conventions
Design Principles Applied in This Project
Our Punch Card Display System incorporates several key design principles drawn from this research:
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Embrace Constraints: Like early computer designers, we work within technical limitations to create a distinctive aesthetic. Our monochrome display reflects the era of early computing while maintaining readability.
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Consistency in Visual Language: Following the EPA's example, we maintain a consistent visual language across all parts of the interface, from the terminal display to the GUI components.
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Historical Authenticity: Our design balances historical accuracy (punch card layout, typography) with modern usability needs.
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Direct Manipulation: Building on Apple's approach, our interface prioritizes direct interaction where possible, making system status visible and operations reversible.
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Clear Information Hierarchy: Using techniques pioneered in early information design, our displays establish clear visual hierarchy to help users understand system status at a glance.
Contributing to Design Research
If you'd like to contribute to our design language research:
- Review the existing documents to understand our current knowledge base
- Focus on aspects of early computing design not yet covered in detail
- Submit well-researched additions with proper citations
- Consider the practical applications to our project's visual language
Design research is an ongoing process that continually informs our development. Your contributions help ensure our project remains historically informed while creating a usable, modern experience.