Development Log - gothicsyn/2DRPG GitHub Wiki
Version 0.0.1
Basic Setup of Unity 2018, the reason being for some reason 2019 won’t run on my laptop.
Added
- Sprite Sheets for character
- Basic Character Movement
- Basic control systems
- Small background area
- Map physics
- Animation to player
- Basic Character Animations
Version 0.0.1a
Added
- Scene Transition System
- Custom Camera
Fixed
- Issue with animations not working at run time
Version 0.0.2
Added
- New Maps
- Fading between areas
Updated
- Camera Controller to prevent camera leaving screen area
- Character Controller to keep the player inside the maps
- Tile Map on Area 1
- Loading system that manages what loads between areas and game start up
Fixed
- Transition between scene. Had not set the area name correctly.
Version 0.0.3
Added
- Dialog System
- Levelling System
- Game Manager to help manage game systems
- Framework for the menu system
Updated
- Character Controller, to prevent movement while in dialog
- Dialog system, nameplate will not appear on signs
- Base EXP value, this will ensure a longer levelling and progression
- Essentials Loader prefab, this will now boot the Game Manager as well
- Menu layouts
- UI Prefab with new Menu layouts
- Menu now accepts data and displays stats correctly
- Status menu now displays character stats correctly
Fixed
- Bug that was preventing dialogue system displaying correctly. Had the script attached the wrong object.
- Typing error in NPC text
- Player no longer moves when menus, changing areas or dialogue is a factor
Version 0.0.4
Added
- Item system
- Several basic items
Updated
- Inventory to sort items
Fixed
- An issue causing the inventory to not populate correctly, the reason for this is the Prefabs Name did not match the Prefabs Item Name.
Version 0.4.1
Added
- Ability to add and discard items from the Inventory.
- Ability to pick up items
- Ability to use items on individual character
- Ability to equip armour and weapons
Updated
- Version to 0.4.1 I decided that version 1.0.0 will be the beta build so everything to that point will be an update of that process. Version.Build.Fix will be the implementation going forward.
- Inventory system
Fixed
- Mistake in the Status Screen where the MP text was showing as HP
Version 0.5.0
Added
- New gold currency
- Shop UI
- Shop System
Updated
- Added new 1024x768 Resolution (Mostly for testing purposes on my laptop)
- Engine Updated to 2018.4.26f
Fixed
- Issue causing items to not be collectable from the world
- An issue causing the inventory to not update correctly after items were used or discarded
- An issue where weapons equipped as armour
- Issue causing the UI to not display correctly when moving maps.
Version 0.5.1
Added
- Quest System.
- Save/Load System.
Updated
- Engine update to Unity 2018.4.31f1.
- Moved from DevOpsAzure to GitHub.
- Update menu to allow for saving from the menu.
Fixed
- Scene transitions.
- Error in which the player character was duplicated.
- Camera issue preventing access to the return scene change.
- Issue causing data not to be loaded correctly.
- Fixed a collision issue in the shop.
Version 0.5.1
Added
- Audio Manager
- Main Menu
Updated
- Back end systems, collab and in app purchases.
- Transition Zones, these were altered after the tilesets update.
Fixed
- Audio Manager not starting/loading correctly