Development Log - gothicsyn/2DRPG GitHub Wiki

Version 0.0.1

Basic Setup of Unity 2018, the reason being for some reason 2019 won’t run on my laptop.

Added

  • Sprite Sheets for character
  • Basic Character Movement
  • Basic control systems
  • Small background area
  • Map physics
  • Animation to player
  • Basic Character Animations

Version 0.0.1a

Added

  • Scene Transition System
  • Custom Camera

Fixed

  • Issue with animations not working at run time

Version 0.0.2

Added

  • New Maps
  • Fading between areas

Updated

  • Camera Controller to prevent camera leaving screen area
  • Character Controller to keep the player inside the maps
  • Tile Map on Area 1
  • Loading system that manages what loads between areas and game start up

Fixed

  • Transition between scene. Had not set the area name correctly.

Version 0.0.3

Added

  • Dialog System
  • Levelling System
  • Game Manager to help manage game systems
  • Framework for the menu system

Updated

  • Character Controller, to prevent movement while in dialog
  • Dialog system, nameplate will not appear on signs
  • Base EXP value, this will ensure a longer levelling and progression
  • Essentials Loader prefab, this will now boot the Game Manager as well
  • Menu layouts
  • UI Prefab with new Menu layouts
  • Menu now accepts data and displays stats correctly
  • Status menu now displays character stats correctly

Fixed

  • Bug that was preventing dialogue system displaying correctly. Had the script attached the wrong object.
  • Typing error in NPC text
  • Player no longer moves when menus, changing areas or dialogue is a factor

Version 0.0.4

Added

  • Item system
  • Several basic items

Updated

  • Inventory to sort items

Fixed

  • An issue causing the inventory to not populate correctly, the reason for this is the Prefabs Name did not match the Prefabs Item Name.

Version 0.4.1

Added

  • Ability to add and discard items from the Inventory.
  • Ability to pick up items
  • Ability to use items on individual character
  • Ability to equip armour and weapons

Updated

  • Version to 0.4.1 I decided that version 1.0.0 will be the beta build so everything to that point will be an update of that process. Version.Build.Fix will be the implementation going forward.
  • Inventory system

Fixed

  • Mistake in the Status Screen where the MP text was showing as HP

Version 0.5.0

Added

  • New gold currency
  • Shop UI
  • Shop System

Updated

  • Added new 1024x768 Resolution (Mostly for testing purposes on my laptop)
  • Engine Updated to 2018.4.26f

Fixed

  • Issue causing items to not be collectable from the world
  • An issue causing the inventory to not update correctly after items were used or discarded
  • An issue where weapons equipped as armour
  • Issue causing the UI to not display correctly when moving maps.

Version 0.5.1

Added

  • Quest System.
  • Save/Load System.

Updated

  • Engine update to Unity 2018.4.31f1.
  • Moved from DevOpsAzure to GitHub.
  • Update menu to allow for saving from the menu.

Fixed

  • Scene transitions.
  • Error in which the player character was duplicated.
  • Camera issue preventing access to the return scene change.
  • Issue causing data not to be loaded correctly.
  • Fixed a collision issue in the shop.

Version 0.5.1

Added

  • Audio Manager
  • Main Menu

Updated

  • Back end systems, collab and in app purchases.
  • Transition Zones, these were altered after the tilesets update.

Fixed

  • Audio Manager not starting/loading correctly