Blender - golemfactory/golem-rd GitHub Wiki
Useful information:
- Usual tile size is 32x32 for CPU and 256x256 for GPU.
- Max image size in Blender is 10 000 x 10 000. Typical sizes:
- HD: 1280x720
- Full HD: 1920x1080
- 4k UHD: 3840x2160
- 8k UHD: 7680x4320
- Popular sample rates: 500-1500
- Usual image formats are: exr, png and jpg.
- Typical frame rate: 24-30 fps.
- Typical number of frames in single shot: 200-900.
- Renderes comparison
Useful sites:
English
Polish
Benchmarks
- BMW scene - famous benchmark, nice scene for OpenGL viewport rendering done for BGE engigne. I contains no bitmap textures, just refelctions.
- Gooseberry benchmark file huge file for strong computers
- Blender demo files
- Blender Render Benchmark - simple scene
- Blenchmark - automated and user-aware method of benchmarking, to check how this is done
- Glassy monkeys - scene with glassy material
- Playtime - very difficult scene with fur
- Cornerstone Center ArchViz Rendering Shot - 900 frames animation with lots of building geometry and trees (check Golem Dropbox account).
- Dottlers Shoe Turntable with Studio Lightning - 180 frames animation (check Golem Dropbox account)
- Cycles Island - high number of instanced duplicated object for tress on island.
- Barcelona Pavillon (check Golem Dropbox Account)
- Braun Coffee Maker
GPU
Python scripting in Blender
Potential problems:
- Sometimes CPU and GPU may return different results. It's a rare problem but occurs one time for Todd.