Blender - golemfactory/golem-rd GitHub Wiki

Useful information:

  • Usual tile size is 32x32 for CPU and 256x256 for GPU.
  • Max image size in Blender is 10 000 x 10 000. Typical sizes:
    • HD: 1280x720
    • Full HD: 1920x1080
    • 4k UHD: 3840x2160
    • 8k UHD: 7680x4320
  • Popular sample rates: 500-1500
  • Usual image formats are: exr, png and jpg.
  • Typical frame rate: 24-30 fps.
  • Typical number of frames in single shot: 200-900.
  • Renderes comparison

Useful sites:

English

Polish

Benchmarks

  • BMW scene - famous benchmark, nice scene for OpenGL viewport rendering done for BGE engigne. I contains no bitmap textures, just refelctions.
  • Gooseberry benchmark file huge file for strong computers
  • Blender demo files
  • Blender Render Benchmark - simple scene
  • Blenchmark - automated and user-aware method of benchmarking, to check how this is done
  • Glassy monkeys - scene with glassy material
  • Playtime - very difficult scene with fur
  • Cornerstone Center ArchViz Rendering Shot - 900 frames animation with lots of building geometry and trees (check Golem Dropbox account).
  • Dottlers Shoe Turntable with Studio Lightning - 180 frames animation (check Golem Dropbox account)
  • Cycles Island - high number of instanced duplicated object for tress on island.
  • Barcelona Pavillon (check Golem Dropbox Account)
  • Braun Coffee Maker

GPU

Python scripting in Blender

Potential problems:

  • Sometimes CPU and GPU may return different results. It's a rare problem but occurs one time for Todd.