UTK_Hexagon - golden-coconut-studio/TikiAdventuresWiki GitHub Wiki

  • This class is used only to store information about a playable zone on the map. It's called hexagon because of the first approach to this zones, but can actually have any form.

  • Main Properties:

     - Type: UTK_Hexagon
    



    HexagonName

     - Type: FString
     - Default: "DefaultHexagonName"
     - EditAnywhere
    

    Name of the playable zone (combat, puzzle, ambush, etc)
    WARNING: each zone must have a different name if we want to have metrics registered correctly.



    CameraPointsOnHexagon

     - Type: TArray<UTK_TargetCameraPoint*>
     - EditAnywhere
     - Instanced: this allows us to select the class on editor's array automatically, instead of creating it on world outliner and then selecting it manually.
    

    This array will be initialized on editor by adding new PropertyPoints.



    Metrics

     - Type: FTK_HexagonMetrics
    

    Inner metrics to use on metrics.



  • Metrics:

     - Type: FTK_HexagonMetrics
    



    TotalTime

     - Type: float
     - Default: 0.0f
    

    Time tikis stay on this playable zone (must be controlled by triggers at start and end of the zone).



    TotalTikiDeaths

     - Type: uint32
     - Default: 0
    

    Time tikis die on this playable zone.



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