Games s - gogoat35/gogoat35.github.io GitHub Wiki
<title>Fruit Catcher Mini-Game</title> <style> #basket { position: absolute; left: 50%; transform: translateX(-50%); bottom: 10px; width: 80px; height: 80px; background-color: yellow; }
.fruit {
position: absolute;
width: 40px;
height: 40px;
background-color: red;
}
</style>
Fruit Catcher Mini-Game
#score {
font-size: 24px;
font-weight: bold;
}
Score: 0
<script> // Variables var score = 0; var basket = document.getElementById('basket'); var scoreDisplay = document.getElementById('score'); // Move the basket document.addEventListener('keydown', function(event) { var basketPos = basket.offsetLeft; var step = 20; if (event.key === 'ArrowLeft') { basket.style.left = basketPos - step + 'px'; } else if (event.key === 'ArrowRight') { basket.style.left = basketPos + step + 'px'; } }); // Create and animate fruits setInterval(function() { var fruit = document.createElement('div'); fruit.classList.add('fruit'); fruit.style.left = getRandomPosition() + 'px'; var gameArea = document.body.getBoundingClientRect().width; var fallSpeed = Math.floor(Math.random() * 5) + 1; document.body.appendChild(fruit); var interval = setInterval(function() { var fruitPos = fruit.offsetTop; fruit.style.top = fruitPos + fallSpeed + 'px'; if (fruitPos > window.innerHeight) { clearInterval(interval); document.body.removeChild(fruit); } // Check collision with basket if (fruitPos > window.innerHeight - basket.offsetHeight && fruitPos + fruit.offsetHeight > window.innerHeight - basket.offsetHeight) { var basketPos = basket.offsetLeft; if (fruitPos > window.innerHeight - basket.offsetHeight && fruitPos + fruit.offsetHeight > window.innerHeight - basket.offsetHeight && fruitPos + fruit.offsetHeight < window.innerHeight - basket.offsetHeight + basket.offsetHeight && fruit.offsetLeft > basketPos && fruit.offsetLeft < basketPos + basket.offsetWidth) { score++; scoreDisplay.innerHTML = score; document.body.removeChild(fruit); clearInterval(interval); } } }, 10); }, 1000); // Helper function to get random horizontal position function getRandomPosition() { var gameArea = document.body.getBoundingClientRect().width; return Math.floor(Math.random() * (gameArea - 40)); } </script>