Object - globules-io/OGX.JS Wiki

OGX.Object is a static class that handles the creation of classes extending multiple classes. It goes along its reserved keywords, require and construct.

Extending

Here at the step to create a super object with OGX.Object. When creating a custom class, you must declare its extensions this way

 require('The class you are creating', 'extendA', 'extendB', ... 'extendZ');

Then, When declaring your class, the FIRST line must be

 construct(this, 'The class you are creating');

Which calls OGX.Object in the shadows and puts everything together for you. Then when finally an instance must be created by doing

 OGX.Object.create(class, config);

Altogether, if an object extends multiple classes

 require('MyNameSpace.MyCustomObject', 'Uxi', 'Touch', 'Resize');

 OGX.MyNameSpace.MyCustomObject = function(__config){

       //__config is the config used to instantiate
       construct(this, 'MyNameSpace.MyCustomObject');

       //construct receives data coming from a route (__data) 
       //and data coming from a data:Data node (__extra_data)
       this.construct = function(__data, __extra_data){
             
       }
 };

 let config = {}; //whatever you need for your object
 let o = OGX.Object.create('MyNameSpace.MyCustomObject', config);
 //call final construct of your instance when you want
 o.construct(o);

Creating your custom object from any Uxi node, construct will be fired automatically

 let config = {}; //whatever you need for your object
 let o = this.create('MyNameSpace.MyCustomObject', config);

Note that it is recommended to at least extend the Uxi class. If your object will handle user interactions, you should also extend the Touch class.

Methods

Retrieve some Uxi's passing a query. See querying in List.

  OGX.Object.get(_QUERY_, _SORT_, _LIMIT_);

Instancing

To create a new instance of any OGX objects, please see the section dedicated to this in OML