slicing hierarchy - gingeradditive/OrcaSlicer GitHub Wiki
The Slicing logic is not the easiest to locate in the code base. Below is a flow diagram of function calls that are made after clicking the Slice Plate
button in the UI. Most of the processing happens in different threads. Note the calls after BackgroundSlicingProcess::start()
, but this is how you can find the slicing logic.
flowchart TD
A["Slice plate"] --> B["void Plater::priv::on_action_slice_plate(SimpleEvent&)"]
B --> C["void Plater::reslice()"]
C --> D["bool Plater::priv::restart_background_process(unsigned int state)"]
D --> E["bool BackgroundSlicingProcess::start()"]
E --> F["void BackgroundSlicingProcess::thread_proc_safe_seh_throw()"]
F --> G["unsigned long BackgroundSlicingProcess::thread_proc_safe_seh()"]
G --> H["void BackgroundSlicingProcess::thread_proc_safe()"]
H --> I["void BackgroundSlicingProcess::thread_proc()"]
I --> J["void BackgroundSlicingProcess::call_process_seh_throw(std::exception_ptr &ex)"]
J --> K["unsigned long BackgroundSlicingProcess::call_process_seh(std::exception_ptr &ex)"]
K --> L["void BackgroundSlicingProcess::call_process(std::exception_ptr &ex)"]
L --> M["void BackgroundSlicingProcess::process_fff()"]
M --> N["void Print::process(long long *time_cost_with_cache, bool use_cache)"]
N --> O["void PrintObject::make_perimeters()"]
O --> P["void PrintObject::slice()"]
%% Labels for libraries
subgraph G1 [libSlic3r_gui]
B
C
D
E
F
G
H
I
J
K
L
M
end
subgraph G2 [libSlic3r]
N
O
P
end