Sprite generation - gegerlan/aog GitHub Wiki

Detail

Filename Author Version Core Update Last Patch Update Active contributor
Sprite+equipment.rb gegerlan 1.1 2011-06-04 - YES

Version history

1.1

Made the spriteset update in its entirety, making priority between layers work correctly.

1.0

Added support for dynamically adding shield, sword and/or necklace to Garnet's base sprites.

Summary

Updates base sprites with the current items equipped.

The class extends Sprite_Character and updates as the equipment is changed.

Rationale

Garnet has a number of clothes she can carry which changes the base sprite used in the game. Rather than having to make 8+ sprites to capture all the changes of equipment for each set of clothes; the sword, shield and slave collar can be applied to the already existing sprites.