Sprite generation - gegerlan/aog GitHub Wiki
Detail
Filename | Author | Version | Core Update | Last Patch Update | Active contributor |
---|---|---|---|---|---|
Sprite+equipment.rb | gegerlan | 1.1 | 2011-06-04 | - | YES |
Version history
1.1
Made the spriteset update in its entirety, making priority between layers work correctly.
1.0
Added support for dynamically adding shield, sword and/or necklace to Garnet's base sprites.
Summary
Updates base sprites with the current items equipped.
The class extends Sprite_Character and updates as the equipment is changed.
Rationale
Garnet has a number of clothes she can carry which changes the base sprite used in the game. Rather than having to make 8+ sprites to capture all the changes of equipment for each set of clothes; the sword, shield and slave collar can be applied to the already existing sprites.