Equipment Updates - gegerlan/aog GitHub Wiki

Detail

Filename Author Version Core Update Last Patch Update Active contributor
Game_Actor.rb Gegerlan 1.0 - - NO

Version history

Summary

Update to the core Game_Actor class to trigger global Switch 100 (to TRUE) as a game actor's equipment is modified.

Rationale

A robust system was required to be able to modify the characters sprites and state during the game. The previous solution was to have a Common Event running in parallel with the game, checking in every frame of the game for changes to the equipment.

The current solution is an event driven switch in the design, which makes it possible to leverage the current and future Common Events used to modify the players state.

Common Events are used to support previously written routines needed by the game, and allows for non-scripts to make simple changes when required.

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