Passcode protected Chest - geforce132/securitycraft GitHub Wiki
The passcode-protected chest is equipped with a passcode locking system. Whenever the passcode is entered correctly, the chest's inventory will open.
Place down a Chest and rightclick it with a Key Panel.
- Does a message get sent upon activation when the player is added to the allowlist? (Default of No)
- Does a message get sent upon activation when the player is added to the denylist? (Default of Yes)
- How long can players not enter a passcode after an incorrect code has been entered? (In Ticks, 20 ticks = 1 second; requires Smart Module) (Default of 100, with a range from 20 to 400)
- Adding an allowlist module to a Passcode-protected Chest will allow players to open it without knowing the code. Additionally, Reinforced Hoppers owned by listed players can extract items from the chest.
- Adding a denylist module to a Passcode-protected Chest will ban listed players from interacting with the block.
- Adding a redstone module to a Passcode-protected Chest will make the chest output a redstone signal while being open, with a strength depending on how many players are simultaneously looking into the chest.
- Adding a smart module to a block that requires a passcode will result in a cooldown being applied after an incorrect code has been entered. During that time, no new code can be entered.
- Adding a harming module to a block that requires a passcode will result in the player getting damaged, if they enter an incorrect code.
- Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.
- Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
- Passcode protected: This can only be used if a passcode set by the owner is correctly entered.
- Lockable: This block can be locked with a Sonic Security System.