Tutorial 13. Custom Shaders - gecko0307/dagon GitHub Wiki
Dagon version: >=0.10
Dagon's material system can be extended using custom GLSL shaders. It is recommended to use GLSL 4.0 (#version 400 core
).
TODO: shader creation
Limitations:
- Custom shaders are not supported by the deferred rendering pipeline, so objects using them are rendered using forward pipeline. If you want to use lighting in a custom shader, you'll have to implement your own light sorting/batching system.
- Decals work only with deferred pipeline, so they are not placed on objects with custom shaders.