Playtest 3 - gcubsfan08/QuakeMultiplayerLevel GitHub Wiki

From my last version of the map, I had done some iterations to my level. I removed all of the prototype wads and I replaced them with my actual textures that I was going to use for my brushes. I had also changed some of my geometry where the water meets land to make it more realistic than before. I also included some more pickups in my map and put in my lighting for the entire level.

After those changes that I mentioned, I had wanted to perform another playtest, but this time with a bigger audience of players. After my third and final playtest, I had collected the data from my testers and compared that to my previous test results from my last two playtests.

These three data visualizations below are some of the feedback comments that players had left on my forms from my third playtest, as this illustrates how my data is trending with my iterations of my map.

2022-10-27 (1)

2022-10-27 (2)

2022-10-27 (3)

There were a few takeaways from this data that I will use to iterate on the next version of my map. One takeaway that was showing up in my data was that there was not enough cover for long sightlines, especially alongside the pyramid. Another takeaway was that there were pools and puddles of water that players could not be able to easily jump over, and that issue was brought up a couple times. Lastly, someone had said that there were not enough health or ammo pickups in certain areas. All of these will be taken into consideration for my next iteration of my map.