Ability Ideas - gamejammers/metroidvania9 GitHub Wiki

Ability Ideas

A list of abilities and a description for how they can be used to unlock new areas of the map

  • Dash
    • Break through walls
    • Cross gaps where you don't have enough headroom to jump
  • Air Dash
    • Extend the distance of your jumps by adding an air dash in the middle
    • Careful timing to dash into small gaps while jumping
  • Sprint
    • Extend the distance of your jumps
  • Hookwire
    • Change direction of jumps by targeting a point and pulling yourself in that direction (mini grapple)
    • Range can be extended.
    • Similar to batman's grapple gun in Arkham games or the grappling hook from Sekiro or Tenchu
  • Heat sword
    • Melt specific obstacles
  • Glider
    • Extend the range of your jumps by reducing fall speed
    • Increased mid-air maneuverability
  • Wall jump
    • Ability to jump when in contact with walls as well as floors
  • Wall run
    • Ability to run on a wall for a short period of time as if it were a floor.
  • Warp Grenade
    • Throw a grenade, press button again to switch places with the grenade. The grenade then explodes.
  • Blink
    • Instantly teleport behind target. Useful for attacks, as well as warping to statues
  • Balance Beam
    • Ability to stand on narrow ledges, like beams and flag poles.
  • Zipline
    • Ability to slide down ropes and ziplines
  • Zipline X
    • Ability to slide UP ropes and zip lines quickly
  • Power Glove
    • Ability to lift and throw large objects
    • Can be coupled with the hookwire to cross gaps
  • Telekenisis / Mag Gun
    • Pull objects towards you
    • can jump off them while they are falling.
    • Can use hookwire to pull you towards them
  • Concussion Sweep
    • Adds a burst of concussive force to a sword swing pushing things away from you
  • Water Run
    • Ability to run on water
  • Pogo Jump
    • Add extra height / distance / speed when jumping off enemies.
  • Closing Strike
    • A sword slash that pulls you towards your enemy. Can be used in air as an additional distance burst.
  • Vorpal Strike
    • A sword slash that pulls other things towards you. Can be used like telekenesis.
  • Phasing
    • Pass through enemies and certain obstacles.
    • Cannot change directions while phasing is active.
    • Will die if phasing ends and you are colliding with an object.
  • Armor
    • Can protect against environmental damage.
      • Radiation
      • Acid
      • Heat
      • Etc

Combos

Cross a room with a pile of crates without touching the ground.

  • Sprint towards a ledge
  • Jump
  • Midair dash towards pile of crates
  • Telekenesis a crate towards you
  • wall jump off the crate mid air to bring you into range of a support beam
  • hookwire a support beam to pull yourself towards it
  • balance beam to stand on the support
  • Jump and glide onto the ledge on the other side of the room.

Traversing a space using a thrown object and hookwire / dash

  • User Power Glove to lift a block
  • Throw block towards destination
  • Ground dash in that direction, catching up to the block
  • Jump then air dash
  • Combo hookwire and wall jump while the rock is in flight.

Hookwire onto a zipline

Use warp grenade to teleport high into the air, then use glide to reach a destination

Use concussion sweep and blink to traverse a room.

  • Concusson sweep an enemy, pushing them away from you
  • Activate blink on them while they are mid air to appear behind them