Ability Ideas - gamejammers/metroidvania9 GitHub Wiki
Ability Ideas
A list of abilities and a description for how they can be used to unlock new areas of the map
- Dash
- Break through walls
- Cross gaps where you don't have enough headroom to jump
- Air Dash
- Extend the distance of your jumps by adding an air dash in the middle
- Careful timing to dash into small gaps while jumping
- Sprint
- Extend the distance of your jumps
- Hookwire
- Change direction of jumps by targeting a point and pulling yourself in that direction (mini grapple)
- Range can be extended.
- Similar to batman's grapple gun in Arkham games or the grappling hook from Sekiro or Tenchu
- Heat sword
- Melt specific obstacles
- Glider
- Extend the range of your jumps by reducing fall speed
- Increased mid-air maneuverability
- Wall jump
- Ability to jump when in contact with walls as well as floors
- Wall run
- Ability to run on a wall for a short period of time as if it were a floor.
- Warp Grenade
- Throw a grenade, press button again to switch places with the grenade. The grenade then explodes.
- Blink
- Instantly teleport behind target. Useful for attacks, as well as warping to statues
- Balance Beam
- Ability to stand on narrow ledges, like beams and flag poles.
- Zipline
- Ability to slide down ropes and ziplines
- Zipline X
- Ability to slide UP ropes and zip lines quickly
- Power Glove
- Ability to lift and throw large objects
- Can be coupled with the hookwire to cross gaps
- Telekenisis / Mag Gun
- Pull objects towards you
- can jump off them while they are falling.
- Can use hookwire to pull you towards them
- Concussion Sweep
- Adds a burst of concussive force to a sword swing pushing things away from you
- Water Run
- Ability to run on water
- Pogo Jump
- Add extra height / distance / speed when jumping off enemies.
- Closing Strike
- A sword slash that pulls you towards your enemy. Can be used in air as an additional distance burst.
- Vorpal Strike
- A sword slash that pulls other things towards you. Can be used like telekenesis.
- Phasing
- Pass through enemies and certain obstacles.
- Cannot change directions while phasing is active.
- Will die if phasing ends and you are colliding with an object.
- Armor
- Can protect against environmental damage.
- Radiation
- Acid
- Heat
- Etc
- Can protect against environmental damage.
Combos
Cross a room with a pile of crates without touching the ground.
- Sprint towards a ledge
- Jump
- Midair dash towards pile of crates
- Telekenesis a crate towards you
- wall jump off the crate mid air to bring you into range of a support beam
- hookwire a support beam to pull yourself towards it
- balance beam to stand on the support
- Jump and glide onto the ledge on the other side of the room.
Traversing a space using a thrown object and hookwire / dash
- User Power Glove to lift a block
- Throw block towards destination
- Ground dash in that direction, catching up to the block
- Jump then air dash
- Combo hookwire and wall jump while the rock is in flight.
Hookwire onto a zipline
Use warp grenade to teleport high into the air, then use glide to reach a destination
Use concussion sweep and blink to traverse a room.
- Concusson sweep an enemy, pushing them away from you
- Activate blink on them while they are mid air to appear behind them