Walls - game-stuff-official/exampledustry GitHub Wiki
Wall
extends Block
, which means that a Wall
can access any properties that Block
has.
- See the Mindustry Wiki's page for Wall.
- Large Silicon Wall from Exampledustry Mod
- Wall class in the Mindustry Source Code
Unique Properties
Property Name | Value Type | Default | What Does It Mean? |
---|---|---|---|
lightningChance | Float Between (0-1) | -1 (off) | The chance that lightning will strike from the wall upon being damaged. |
lightningDamage | Float Between | 20 | Damage the lightning strike deals. |
lightningLength | Int | 17 | The amount of segments in a strike. |
lightningColor | Hex Color | f3e979ff | The color of the wall's lightning. |
lightningSound | Sound | spark | What sound is played when a lightning erupts from the wall. |
chanceDeflect | Float (0-1) | -1 (off) | Chance for the wall to deflect a bullet. |
flashHit | boolean | false | Draw flashing light when hit if enabled. |
flashColor | Hex Color | ffffff | Color for the block to flash when hit. |
deflectSound | Sound | none | Sound played when deflecting bullets. |
Basic Walls
Examples
- Copper Wall from Mindustry's source code.
- Large Lead Wall from Exampledustry.
name: "Large Lead Wall"
scaledHealth: 80
type: wall
requirements: [
lead/24
]
// Research
research: {
// Large lead wall will be the child of lead wall.
parent: lead-wall
// Lead must be researched to use the wall
objectives: [
lead
]
}
Lightning Walls
Examples
- Surge Wall from Mindustry's Source Code
- Silicon Wall from Exampledustry.
Walls can emit lightning if it's properties are set correctly.
name: Large Shocking
type: wall
...
lightningChance: 1 // Will always strike when Hit.
lightningDamage: 2000 // KAMEHAMEHAAA
lightningLength: 200 // Careful with these values, they could lag your game.
lightningColor: 4096ff // A nice light blue color.
lightningSound: spark // This is the default sound.
Deflecting Walls
Walls can deflect bullets. An example of a deflecting wall is the phase wall.
Walls can have a chance to deflect bullets.
If chanceDeflect
is set to 1 or higher then bullets will always be deflected.
name: "Bouncy Wall"
type: wall
...
chanceDeflect: 0.5 // Bullets will deflect half of the time
flashHit: true
flashColor: ff0000 // Red flash
Laser Absorbing Wall
An example of this kind of wall is the plastanium wall.
Walls that absorb lasers don't use a property that is owned by Wall
.
absorbLasers
is owned by Block
and can be used by Wall
because Wall
extends Block
name: "Laser Eating Wall"
type: wall
...
absorbLasers: true
Tips and Tricks
scaledHealth
scaledHealth
is a property of Block
.
scaledHealth
can be used instead of health
to make your wall's health more consistent. It multiplies the health of the block by its area. You will still have to make scaledHealth
the same across all walls of the same type, you just don't have to multiply their health
.
size: 1
scaledHealth: 350 // 1^2 * 350 = 350 Health
size: 2
scaledHelath: 350 // 2^2 * 350 = 1400 Health
size: 3
scaledHealth: 350 // 3^2 * 350 = 3150 Health