Currency - gaberdell/SuchLife2.0GameProject GitHub Wiki

Here is an example currency documentation:

Currency Documentation

Overview

This document covers the virtual currencies used in the game economy. Currencies are required to purchase items, upgrades, and services.

Gold Coins

  • The standard currency earned from quests, monsters, and selling loot
  • Used to purchase basic equipment, consumables, repairs, etc.
  • Can be found as drops from enemies or treasure chests
  • Amount held is displayed in the inventory UI

Gemstones

  • Rare currencies found only in certain locations or from boss monsters
  • Used to purchase and craft high end gear and rare items
  • Different gemstone types have different rarities and values
  • Stored in currency pouch, full list visible in currency tab of UI

Tokens

  • Special currencies associated with certain factions, events, or vendors
  • Earned and spent only at specific locations related to their source
  • Used for unique rewards like mounts, cosmetics, recipes, etc
  • Often time limited for duration of associated event or activity

Premium Currency

  • Purchased with real money through in-game store
  • Used to acquire vanity items, boosts, subscriptions, etc
  • Cannot be earned through regular gameplay
  • Provides revenue stream to support ongoing development

Currency Storage

  • Regular currencies stored locally with character data
  • Premium currency associated with user account
  • Currencies persist through death but fraction can be dropped as loot
  • Excess currency automatically deposited into account wallet

Let me know if you would like me to expand or modify anything here!