Currency - gaberdell/SuchLife2.0GameProject GitHub Wiki
Here is an example currency documentation:
Currency Documentation
Overview
This document covers the virtual currencies used in the game economy. Currencies are required to purchase items, upgrades, and services.
Gold Coins
- The standard currency earned from quests, monsters, and selling loot
- Used to purchase basic equipment, consumables, repairs, etc.
- Can be found as drops from enemies or treasure chests
- Amount held is displayed in the inventory UI
Gemstones
- Rare currencies found only in certain locations or from boss monsters
- Used to purchase and craft high end gear and rare items
- Different gemstone types have different rarities and values
- Stored in currency pouch, full list visible in currency tab of UI
Tokens
- Special currencies associated with certain factions, events, or vendors
- Earned and spent only at specific locations related to their source
- Used for unique rewards like mounts, cosmetics, recipes, etc
- Often time limited for duration of associated event or activity
Premium Currency
- Purchased with real money through in-game store
- Used to acquire vanity items, boosts, subscriptions, etc
- Cannot be earned through regular gameplay
- Provides revenue stream to support ongoing development
Currency Storage
- Regular currencies stored locally with character data
- Premium currency associated with user account
- Currencies persist through death but fraction can be dropped as loot
- Excess currency automatically deposited into account wallet
Let me know if you would like me to expand or modify anything here!