BASIC POKE SCREEN and POKE COLOR Statements - fvdhoef/aquarius-plus GitHub Wiki
POKE SCREEN
TYPE: plusBASIC graphics statement
FORMAT: POKE SCREEN offset , byte
Action: Writes a byte to Screen RAM.
- offset is the location in Screen RAM.
- Must be in the range 0 through 1023 in 40 column mode, or 0 through 2047 in 80 column mode.
- 0 is the upper left character of the screen.
- 999 (40 column mode) or 1999 (80 column mode) is the lower right character of the screen.
- byte is the ASCII value of the character to be displayed.
Illegal quantity
results if either operand is not in the required range.
Example:
POKE SCREEN 499,64
Displays
@
in the center of the screen in 40 column mode.
POKE COLOR
TYPE: plusBASIC graphics statement
FORMAT: POKE COLOR offset , byte
Action: Writes a byte to Color RAM.
- offset is the location in Color RAM.
- Must be in the range 0 through 1023 in 40 column mode, or 0 through 2047 in 80 column mode.
- 0 is the upper left character cell of the screen.
- 999 (40 column mode) or 1999 (80 column mode) is the lower right character cell of the screen.
- byte is the color value
Illegal quantity
results if either operand is not in the required range.