Data Actor Action Actor - funovus/editor-wiki GitHub Wiki
Table of Contents
- [Data\Actor\Action Actor](#dataactoraction-actor)
* [Effect](#effect)
* [Launch Model](#launch-model)
* [Launch Model Detached](#launch-model-detached)
* [Impact Model](#impact-model)
* [Impact Model Detached](#impact-model-detached)
* [Beam Model](#beam-model)
* [Launch Site](#launch-site)
* [Target Site](#target-site)
* [Launch Site Operations](#launch-site-operations)
* [Target Site Operations](#target-site-operations)
* [Host Site [Deprecated]](#host-site-deprecated)
* [Host Site Operations [Deprecated]](#host-site-operations-deprecated)
* [Additional Models](#additional-models)
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Action Actors don't have models or sounds themselves, but are used to help hook up visuals and sounds to effects. You generally want to have at least one action actor for each [Weapon] and Ability.
The effect that triggers the action.
Typically used to set the impact actor of a single effect (such as a Damage effect or Area Search) or the launch and impact actor of a Launch Missile effect.
The actor that's created when the action actor's effect starts. Uses the start location of the effect
When checked, prevents the launch model from following a unit if the effect target is a unit.
The actor that's created when the action actor's effect ends. Uses the end location of the effect.
When checked, prevents the impact model from following a unit if the effect target is a unit.
Creates a beam between the action's launch site and target site.
Used to attach the launch model to a Host Site on the caster.
Used to attach the impact model to a Host Site on the target.
Site operations applied to the launch model.
Site operations applied to the impact model.
Used to add additional launch and impact models to the action.