Freestar Ads Mediation Swift iOS - freestar-archive/freestarcapital-SDK_documentation_iOS GitHub Wiki
Freestar provides an effective ad mediation solution. The Freestar mediation method is universal auction, not the traditional waterfall. Universal auction is more sophisticated than waterfall and provides, by far, the best eCPM. This document describes how to integrate the Freestar SDK into your Swift iOS app quickly and easily. This repo is a fully integrated Swift iOS sample app. Feel free to clone it, install the appropriate Cocoapods, open with Xcode and run it on a device.
Note: You can remotely toggle on/off any of the following ad providers as you see fit using our web dashboard. All applicable providers are enabled by default.
The current version of the Freestar SDK is 5.31.0.
Ad Provider | SDK Version | Ad Unit Types |
AdColony | 4.7.2 | Fullscreen Interstitial & Rewarded |
AppLovin | 11.11.3 | Fullscreen Interstitial & Rewarded, Banner 320x50 |
AppLovinMax | 11.11.3 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50 |
Criteo | 4.3.1 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50 |
Admob | 10.9.0 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50, Native |
Google Ads Manager | 10.9.0 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50, Native |
Tapjoy | 12.8.0 | Fullscreen Rewarded |
Unity Ads | 4.8.0 | Fullscreen Interstitial & Rewarded |
Vungle | 7.0.1 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50 |
Google IMA | 3.13.0 | Preroll |
Nimbus | 2.15.0 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50 |
TAM (Amazon Publisher Services) | 4.7.5 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50 |
Pangle | 3.7.0 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50, Native |
Hyprmx | 6.0.3 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50 |
Yahoo | 1.14.2 | Fullscreen Interstitial, Banner 300x250, Banner 320x50, Native |
Ogury | 2.1.0 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50 |
Prebid | 2.1.5 | Banner 300x250, Banner 320x50 |
Fyber | 8.2.4 | Banner 300x250, Banner 320x50 |
Smaato | 22.1.3 | Fullscreen Interstitial & Rewarded, Banner 300x250, Banner 320x50 |
Your Podfile should have the following:
# Uncomment the next line to define a global platform for your project
platform :ios, '12.0' # minimum ios version
target 'FreestarSwiftSample' do # app name
# Uncomment the next line if you're using Swift or would like to use dynamic frameworks
# use_frameworks!
pod 'FreestarAds', '~> 5.31.' # required
# Only specify the partners for which you want to run ads
# M1 compatible
pod "FreestarAds-AdColony", "~> 4.7.2.1"
pod "FreestarAds-AppLovin", "~> 11.11.3.3"
pod "FreestarAds-AppLovinMax", "~> 11.11.3.4"
pod "FreestarAds-Criteo", "~> 4.3.1.1"
pod "FreestarAds-Fyber2", "~> 8.2.4.3"
pod 'FreestarAds-GAM', '~> 10.9.0.9'
pod 'FreestarAds-GAM/Facebook', '~> 10.9.0.9'
pod 'FreestarAds-Googleadmob', '~> 10.9.0.9'
pod 'FreestarAds-Googleadmob/Facebook', '~> 10.9.0.9'
pod "FreestarAds-Hyprmx", "~> 6.0.3.4"
pod "FreestarAds-Ogury", "~> 2.1.0.3"
pod "FreestarAds-Prebid", "~> 2.1.5.15"
pod "FreestarAds-TAM", "~> 4.7.5.7"
pod "FreestarAds-Tapjoy", "~> 12.8.0.1"
pod "FreestarAds-Unity", "~> 4.8.0.5"
pod "FreestarAds-Yahoo", "~> 1.14.2.2"
pod "FreestarAds-Nimbus", "~> 2.15.0.6"
pod "FreestarAds-Smaato", "~> 22.1.3.2"
pod "FreestarAds-Vungle", "~> 7.0.1.3"
# Not M1 compatible pods
pod "FreestarAds-Google", "~> 3.13.0.1"
pod "FreestarAds-Pangle", "~> 3.7.0.2"
end
Once the podfile is setup, enter the Xcode project's base directory in the terminal and run pod install
. Then open the generated .xcworkspace
project with Xcode.
Some ad networks require adding special parameters in the app's Info.plist
file. Below are the partner-specific Info.plist
requirements.
For proper functioning of Freestar SDK and all partner adapters, ensure -ObjC flag is present in your build settings:
Build Settings -> Other linker flags -> double click . Add $(inherited) to a new line. -ObjC should also appear, if not, please add -ObjC to a new line.
<key>GADIsAdManagerApp</key>
<true/>
<key>GADApplicationIdentifier</key>
<string>{YOUR_ADMOB_KEY}</string>
<key>AppLovinSdkKey</key>
<string>{YOUR_APPLOVIN_KEY}</string>
<key>NSCalendarsUsageDescription</key>
<string>Adding events</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>Taking selfies</string>
<key>NSCameraUsageDescription</key>
<string>Taking selfies</string>
<key>NSMotionUsageDescription </key>
<string>Interactive ad controls</string>
In the above entry, you should change the reasons to be appropriate for your app.
You can enable detailed logging from the SDK to inspect the ad mediation process in detail via an app's console. This is done by setting a flag in the Info.plist
file:
<key>FSTR_LOGGING_ENABLE</key>
<true />
Once this change is made, rebuild the app to see the logs.
❗⚠Warning: For both performance and security reasons, it is not advisable to have detailed logging in production apps. Remove the flag in the Info.plist before submitting to the App Store.
To interface with the Freestar ad mediation, have the following at the top of the code file where you want to make use of the SDK:
import FreestarAds
Freestar is GDPR-ready and supports the IAB Standards for GDPR compliance.
Use the following simple api in conjunction with your existing Consent Management Provider. If you do not have a CMP solution, that’s ok, too! Our mediation sdk will detect if the user is in the EU and automatically apply GDPR actions to the ad request. So, by default, you do not have to do any extra work to use our sdk in a GDPR-compliant fashion.
// Save GDPR consent string
Freestar.privacySettings().subject(
toGDPR: gdprApplies,
withConsent: gdprConsentString)
Freestar must be initialized in the application(_:didFinishLaunchingWithOptions:)
of your AppDelegate
(or at another time as close as possible to the app launch). This gives the prefetch mechanism time work and thus, makes ad fill more likely when a request is made.
class AppDelegate: UIResponder, UIApplicationDelegate {
static let FREESTAR_APP_KEY = "P8RIA3"
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
Freestar.initWithAppKey(AppDelegate.FREESTAR_APP_KEY)
//more initialization code
return true
}
}
Note: if you would like to see ads from TAM (Amazon Publisher Services), make sure your `AppDelegate` implements the `window` property from `UIApplicationDelegate` protocol:
var window : UIWindow? = UIWindow(frame: UIScreen.main.bounds)
The
window
parameter must be avar
declaration with typeUIWindow?
Implement the FreestarInterstitialDelegate
protocol in one of your classes:
func freestarInterstitialLoaded:(_ ad: FreestarInterstitialAd) {}
func freestarInterstitialFailed:(_ ad: FreestarInterstitialAd because reason: FreestarNoAdReason) {}
func freestarInterstitialShown:(_ ad: FreestarInterstitialAd) {}
func freestarInterstitialClicked:(_ ad: FreestarInterstitialAd) {}
func freestarInterstitialClosed:(_ ad: FreestarInterstitialAd) {}
This allows your app to listen to ad events and act appropriately. You will pass an instance of this object to the Freestar SDK when loading interstitial ad. In the current sample app, the class implementing this protocol is the FullscreenAdViewController
, and the implementation is located in FullscreenAdViewController.swift
The actual implementation resides in an extension to the FullscreenAdViewController
class
//self is the object that implements FreestarInterstitialDelegate
self.interstitialAd = FreestarInterstitialAd(delegate: self)
//You can load associated to a placement as follows, or pass in
//nil for the default placement
self.interstitialAd?.loadPlacement("interstitial_p1")
If you plan to use more than one placement in your app, please adhere to the placement naming convention as follows:
"my_placement_name_pN", where N is the number of your placement.
For example, let us assume you are using 2 interstitial ad placements in your game or app. The first placement would be the default placement; simply do not specify a placement name by calling the loadPlacement() method with nil as the argument. The second placement would be, for example, "my_search_screen_p1". The ending "p1" tells the SDK to use the second placement you created in our web dashboard for the interstitial ad unit.
This placement format is the same for all the other ad units, such as rewarded ads and banner ads.
When the interstitial ad is ready, the freestarInterstitialLoaded() callback will occur.
func freestarInterstitialLoaded(_ ad: FreestarInterstitialAd){
//self in this case should be an instance of UIViewController
ad.showFrom(self) //You can display the ad now OR show it later; your choice.
}
There are other callbacks that will occur in other events, such as in the rare event where a load ad request does not result in a fill. Please see the FullscreenAdViewController.swift on this sample for those details.
❗⚠Warning: Attempting to load a new ad from thefreestarInterstitialFailed(because:)
method is strongly discouraged. If you must load an ad fromfreestarInterstitialFailed:because:
, limit ad load retries to avoid continuous failed ad requests in situations such as limited network connectivity.
The clicked callback is no longer reported for Googleadmob or GAM ads. This also applies to banner ads as well as interstitial.
Freestar Ads allows for custom targeting parameters that will be sent on to our Google Ads Manager adapter.
interstitial.addCustomTargeting("key1" as:"value1") //optional
interstitial.addCustomTargeting("key2" as:"value2") //optional
Note: the addCustomTargeting(:as)
method works in the same manner on rewarded, banner and preroll ads.
FreeStar supports 300x250 and 320x50 banner ad formats and allows you to control the refresh intervals remotely.
smallBanner = FreestarBannerAd(delegate: self, andSize: .banner320x50)
smallBanner.loadPlacement(nil) //nil is the 'default' placement or pass in specific placement e.g. "inview_p1"
When the banner ad is ready, the freestarBannerLoaded() callback will occur.
func freestarBannerLoaded:(_ ad: FreestarBannerAd) {
NSLog(@"banner ad as been loaded: %@", ad);
}
If you insert the banner ad into the view hierarchy at this point, the ad will display automatically.
Banner ads can also be specified in Interface Builder layout and will be automatically loaded. If you do this, however, you will need to set the size
and delegate
properties on the ad object before calling loadPlacement()
The 320x50
ad size a standard for iPhones, on iPads, the corresponding banner ad size is 728x90
. By default, a banner ad created with .banner320x50
as the size parameter will be rendered as a 320x50
ad on iPhones, and as a 728x90
ad on iPads. If you want to always render the ad as 320x50
, regardless of device, you should set the fixedSize
flag on the ad object:
smallBanner = FreestarBannerAd(delegate: self, andSize: .banner320x50)
smallBanner.fixedSize = true;
smallBanner.loadPlacement(nil) //or pass in specific placement
This will always show the in 320x50
size, no matter what device your app is running on.
func didUpdateBanner(_ ad: FreestarBannerAd, with newSize: CGSize, native isNative: Bool) {
// TODO: handle size changes, if needed
}
Adaptive banner is a feature that allows for the option to serve dynamic banner sizes, i.e. a fullscreen width and a variable height. This presentation can give users an improved UX because of the fact that it is a fullscreen width format. Normal small banners are fixed at 320px in width, while adaptive banner can often times be 390px or more.
Note: To properly support adaptive banner, it is likely that the current project autolayout will need to be modified. Please see below examples.
Freestar.setAdaptiveBannerEnabledIfAvailable(true)
Freestar.initWithAppKey('FREESTAR_API_KEY')
Note: This property defaults to fullscreen width based on orientation
banner.adaptiveBannerWidth = calculateAdaptiveViewWidth()
banner.translatesAutoresizingMaskIntoConstraints = false // autolayout is the preferred approach
func calculateAdaptiveViewWidth() -> CGFloat {
let frame = { () -> CGRect in
// Here safe area is taken into account, hence the view frame is used
// after the view has been laid out.
if #available(iOS 11.0, *) {
return view.frame.inset(by: view.safeAreaInsets)
} else {
return view.frame
}
}()
return frame.size.width
}
Since adaptive banner is a flexible width and/or height format, it may be required to change your current layout to support dynamic size. This is just one example of how this can be achieved, but is by no means, the only approach.
func freestarBannerLoaded(_ ad: FreestarBannerAd) {
container?.addSubview(ad) // add banner to container
ad.centerXAnchor.constraint(equalTo: container!.centerXAnchor).isActive = true // horizontal center
ad.centerYAnchor.constraint(equalTo: container!.centerYAnchor).isActive = true // vertical center
if (ad.isAdaptive) { // check if current banner is adaptive
// set adaptive width (but also ensure, using autolayout, there is sufficient height available for up to 90x)
ad.widthAnchor.constraint(equalToConstant: calculateAdaptiveViewWidth()).isActive = true
} else {
// non-adaptive so set fixed width
ad.widthAnchor.constraint(equalToConstant: ad.frame.width).isActive = true
ad.heightAnchor.constraint(equalToConstant: ad.frame.height).isActive = true
}
}
A common myth regarding Rewarded Ads is publishers are required to give something to the user. But, that's not true. You can simply tell the user they must watch the ad in order to be able to proceed to the next level or proceed to content.
Implement the FreestarRewardedDelegate
protocol in one of your classes:
func freestarRewardedLoaded(_ ad: FreestarRewardedAd) {}
func freestarRewardedFailed(_ ad: FreestarRewardedAd, because reason: FreestarNoAdReason) {}
func freestarRewardedShown(_ ad: FreestarRewardedAd) {}
func freestarRewardedClosed(_ ad: FreestarRewardedAd) {}
func freestarRewardedFailedToStart(_ ad: FreestarRewardedAd, because reason: FreestarNoAdReason) {}
func freestarRewardedAd(_ ad: FreestarRewardedAd, received rewardName: String, amount rewardAmount: Int) {}
This allows your app to listen to ad events and act appropriately. You will pass an instance of this object to the Freestar SDK when loading rewarded ad. In the current sample app, the class implementing this protocol is the FullscreenAdViewController
, and the implementation is located in FullscreenAdViewController.swift
//this may be overriden in the ad portal
let rew = FreestarReward.blank()
rew.rewardName = "Coins"
rew.rewardAmount = 1000
rew.userID = "CoolGuy"
rew.secretKey = "Bx34da3yn"
//Note: If you want to use server-to-server rewarded callbacks, the Freestar team will provide
// you with a secret key and only that will work.
// However, if you want to use client-side only rewarded callbacks, then you can supply
// your own "secretKey" or null.
self.rewardedAd = FreestarRewardedAd(delegate: self, andReward: rew)
self.rewardedAd?.loadPlacement("rewarded_p1") //or pass in nil for default
When the rewarded ad is ready, the freestarRewardedLoaded() callback will occur.
func freestarRewardedLoaded:(_ ad: FreestarRewardedAd) {
//self in this case should be an instance of UIViewController
ad.showFrom(self) //You can display the ad now OR show it later; your choice.
}
When the user has fully watched the rewarded ad (or when the given ad partner determines sufficient watch time for the reward), the following callback will occur:
func freestarRewardedAd(_ ad: FreestarRewardedAd, received rewardName: String, amount rewardAmount: Int) {
//allow user to proceed to app content or next level in app/game
//can use the name/amount to show change in UI
}
When the user has closed the rewarded ad, the following callback will occur:
func freestarRewardedClosed(_ ad: FreestarRewardedAd) {}
If the user does not watch the rewarded ad thru to completion, freestarRewardedAd(received:amount:) will not occur. However, the freestarRewardedClosed() will always occur when the rewarded ad is dismissed regardless if the user watched the entire rewarded ad or not.
❗⚠ Please assume that ads will expire in about 1 hour after the loaded callback. Meaning, you may cache an ad in your app or game, but must be displayed with the allotted hour.
Freestar supports the Native Ad unit. Native ads are well suited for content-based or feed-based apps because developers can actually customize the ad layout to better match their user experience.
import FreestarAds ... self.nativeAd = FreestarNativeAd(delegate: self, andSize: .medium) //or .small self.nativeAd.loadPlacement(nil); //Note: you may pass in a "placement" parameter in loadPlacement but it requires prior remote staff setup
Assuming you implemented the FreestarNativeAdDelegate
protocol:
func freestarNativeClosed(_ ad: FreestarNativeAd)
func freestarNativeFailed(_ ad: FreestarNativeAd, because reason: FreestarNoAdReason)
func freestarNativeLoaded(_ ad: FreestarNativeAd)
func freestarNativeShown(_ ad: FreestarNativeAd)
func freestarNativeClicked(_ ad: FreestarNativeAd)
and set the delegate object on nativeAd
, when the native ad is ready, the freestarNativeLoaded
callback will occur.
func freestarNativeLoaded(_ ad: FreestarNativeAd) { self.nativeAd.center = self.view.center //choose the position of your ad within your app view self.view.addSubview(self.nativeAd) }
Another way to display native ads is to put FreestarNativeAd
directly into your Interface Builder layout by placing a view where you want and assigning its class to be FreestarNativeAd
.
NOTE: If you choose this route, then you do not need any code in Objective-C or Swift since the ad will automatically be fetched and displayed. Also, if you need to set targeting parameters in the AdRequest, then please use the programmatic approach (above) and do not put the native ad in the layout. However, to receive the delegate callbacks listed above, you will need to assign the delegate object to the ad from the XIB once it is loaded.
Freestar supports two native ad templates: small and medium
By default, you are not required to modify the native ad templates. However, if you want to modify, keep reading...
If you wish to modify the templates, get a copy here.
Get the Freestar-Native-Medium-Custom.xib
and Freestar-Native-Small-Custom.xib
files and add them to your App bundle with Xcode. You may edit them with Interface Builder to better meet your needs. However, when you modify either of the .xib
files,
please do not remove any elements, rename any IBOutlets
, or change the tag property on any element in the hierarchy. To drop back to using the default Freestar templates, simply remove the custom files from your app bundle.
Alternatively, it's possible to further customize native templates from the ad unit level. Let's say, for example, there are multiple different small or medium sized templates, then in those cases, pass the specific template name as a parameter during initialization of the native ad.
largeNative = FreestarNativeAd(delegate: self,
andSize: .medium,
nibName: "Publisher-Native-Medium")
or, if the native template resides in a different bundle:
smallNative = FreestarNativeAd(delegate: self,
andSize: .small,
nibName: "Publisher-Native-Small",
bundle: Bundle.main)
All custom templates must be strictly compliant and adhere to the examples provided in the swift sample app. Since this is an advanced integration, the publisher is responsible for compliancy and layout of the custom template(s). See here for medium and small examples.
To enable App Open Ad(s), please add this code after SDK initialization and UI window setup.
Freestar.requestAppOpenAds(withPlacement: "interstitial_p1", waitScreen: true) { placement, event, error in }
Freestar supports Thumbnail Ads. These are small, floating box ads that overlay your application content. They are not part of your layout design, but you can choose their initial screen location when they first appear. Users can drag them around and can close them via an 'X' button, similar to YouTube 'mini-player' mode.
FreeStar supports 180x180 thumbnail ad format and allows you to control the refresh intervals remotely.
- (BOOL)supportsThumbnail:(FreestarThumbnailAdSize)adSize {
self.freestarAdSize = adSize;
switch(adSize){
case FreestarThumbnail180x180:
self.requestedSize = CGSizeMake(180, 180);
return YES;
default:
return NO;
}
When the thumbnail ad
is ready, the onThumbnailLoaded() callback will occur.
func onThumbnailLoaded(_ ad: FreestarThumbnailAd) {
self.thumbnailAdReady = true
}
#import "OguryThumbnailMediator.h" #import "UIKit/UIKit.h" #import "OguryChoiceManager/OguryChoiceManager.h" #import "OguryAds/OguryAds.h" ... @property (nonatomic, strong) OguryThumbnailAd *thumbnail; @property CGSize requestedSize; @property(nonatomic, assign) FreestarThumbnailAdGravity freestarAdGravity; @property(nonatomic, assign) FreestarThumbnailAdSize freestarAdSize;
In your listener implementation:
func setupConfig() { FreestarThumbnailAd.setWhitelistBundleIdentifiers(["io.freestar.ads.FreestarSwiftSample"]) FreestarThumbnailAd.setBlacklistViewControllers(["BlackViewController", "FullscreenAdViewControllerPush","FullscreenAdViewController"]) FreestarThumbnailAd.setGravity(FreestarThumbnailAdGravity.TopLeft) FreestarThumbnailAd.setXMargin(100) FreestarThumbnailAd.setYMargin(500) }
The thumbnailOptions.isShowingThumbnail
flag will avoid to load InterstitialAd and RewardedAd if the ThumbnailAd is show
extension FullscreenAdViewControllerPush : FreestarInterstitialDelegate { func loadInterstitialAd() { if thumbnailOptions.isShowingThumbnail == true { debugPrint("isShowingThumbnail TRUE") return } ... } ... } extension FullscreenAdViewControllerPush : FreestarRewardedDelegate { func loadRewardedAd() { if thumbnailOptions.isShowingThumbnail == true { debugPrint("isShowingThumbnail TRUE") return } ... } ... }
Beginning with 5.30.0, we are supporting LiveRamp identity solution for our demand partners which support LiveRamp. To enable our LiveRamp identity solution, make sure to set the user identity before calling SDK initialization.
Freestar.setUserIdentityUsingEmail("[email protected]")
There are 2 other identity methods provided for phone or custom:
+ (void)setUserIdentityUsingPhone:(NSString*)phone;
+ (void)setUserIdentityUsingCustom:(NSString*)custom;