2. Design - francesctr4/Motorwheel-Studios GitHub Wiki

Narrative structure

Background storyline

The Windjammers Championship that takes place in various environments is where the best athletes around the world confront each other to become the number one jammer in the globe. Six are the playable characters who manage to differentiate from the others with their dexterity, techniques and throwing speed and the ones who will compete.

Analysis of the levels

Difficulty / Items

In windjammers there are two game modes, the first is Player 1 vs CPU in this mode you play against a character controlled by the console therefore it has a high difficulty since being an arcade game it does not have a large amount of content and therefore both this ends when you defeat all rivals without losing a single match. Therefore, so that the hours of play are extended, the difficulty is lengthened. The second is Player 1 vs Player 2, in this mode the difficulty is not defined since being two players it will depend on the skill they have playing.

Power-ups

In this game there are no objects that allow you to get Power-ups, but what it allows is that by performing certain mechanics you can perform special attacks exclusive to each of the characters.

Enemies

In this game there are the following playable characters and their special attacks:

Foto1

  • Beeho Yoo (Sideburner)
  • Gary Scott (Missile Throw)
  • Hiromi Mita (Fire Snake)
  • Jordi Costa (Rocket Diagonal)
  • Klauss Wessel (Blitzkrieg)
  • Loris Biaggi (Thunder Loop)
  • Steve Miller (Sideburner)

Although there is a wide variety of playable characters for our project we have chosen the following characters:

  • Hiromi Mita (Fire Snake)
  • Jordi Costa (Rocket Diagonal)

Collision layout

The objects that have a hit box are the following:

  • The characters: the characters have a defined hitbox and when the disc collides with it, it interacts trapping it.

  • Walls: when the disc collides with one of the two walls, it interacts with its hitbox and makes it bounce with the same angle as it collides with but in the opposite direction.

  • Net: in some maps, in the area of ​​the net there are objects with a hitbox. When the disk interacts with its hitbox it changes its direction

Gameplay

Mechanics

There are 3 mechanics that your character can perform, the first is the basic shot of the disk, the second is the high shot, which is a shot that makes a parabola and allows you to perform special attacks. Finally, the special attacks, these are the most powerful and each character has an exclusive one.

Rules

As we can see, the rules are essentially the same as in the video game Pong or in Air Hockey. A field divided into two halves with a net in the middle, players will have to pick up the disk and try to get it into the opponent's goal. To achieve this, there will be an exchange of shots between the two players, and they will have to prevent the disk from falling to the ground.

Objects

Environment objects:

  • Goal: the goal is divided into three parts, depending on where it is scored, a specific number of points will be achieved, this varies between 3 points or 5. The layout varies depending on the map.

  • Court: the net is the division between the zones of the two players, sometimes it can contain elements that deflect the shots.

  • Walls: the walls are the limitations of the map, when the disc collides with the walls it comes out deflected with the same angle but in the opposite direction.

Player object:

  • Disk: the disc is the main object that the two players interact with in order to win the match. The disc changes from player to player until it manages to enter the rival goal or falls to the ground.

Events

  • Goal: the goal is when the puck enters one of the sections of the rival goal.
  • Fallen disk: fallen disk is when one of the players does not receive the disk, and it falls to the ground.
  • Win match: this happens when you get more points than your rival.
  • Lose match: this happens when you get less points than your rival.

Controls

Keyboard

Foto2

Movement:

  • (Left / Right / Up / Down) Keyboard arrows

Interact:

  • Insert coin “Shift”
  • Start “Enter”
  • slide “Z” while moving.
  • Block “Z” without moving
  • Light throw “Z” while you have the disk
  • High throw “X”

Controller

Foto3

Movement:

  • (Left / Right / Up / Down) Controller joystick

Interact:

  • Insert coin “Start button”
  • Start “Start”
  • Slide “C” while moving.
  • Block “C” without moving
  • Light throw “C” while you have the disk
  • High throw “A”

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